Files
ichni_Official/Assets/Scripts/Game/GameElements/Track/Track.cs
SoulliesOfficial a635ec4221 GPU优化
2026-02-27 08:21:00 -05:00

150 lines
4.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UniRx;
namespace Ichni.RhythmGame
{
public partial class Track : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
{
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public TrackPathSubmodule trackPathSubmodule { get; set; }
public TrackTimeSubmodule trackTimeSubmodule { get; set; }
public TrackRendererSubmodule trackRendererSubmodule { get; set; }
public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
{
Track track = Instantiate(GameManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
if (parentElement is ElementFolder folder)
{
folder.trackList.Add(track);
}
return track;
}
[Button]
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom, TrackSamplingType.TimeDistributed, false, false);
trackTimeSubmodule = null;
trackRendererSubmodule = null;
}
private void Update()
{
if (!GameManager.instance.audioManager.isUpdating)
{
return;
}
if (timeDurationSubmodule.CheckTimeInDuration(GameManager.instance.songTime))
{
(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart();
}
}
private void LateUpdate()
{
if(trackPathSubmodule != null) trackPathSubmodule.refreshedThisFrame = false;
}
public override void AfterInitialize()
{
base.AfterInitialize();
if (trackPathSubmodule != null && trackPathSubmodule.pathNodeList.Count > 3)
{
trackPathSubmodule.ClosePath();
}
if(trackRendererSubmodule != null)
{
trackRendererSubmodule.meshGenerator.autoUpdate = false;
}
}
public override void BeforeStart()
{
switch (trackPathSubmodule.trackSpaceType)
{
case Track.TrackSpaceType.CatmullRom:
trackPathSubmodule.GenerateCatmullRomSpline();
break;
case Track.TrackSpaceType.Linear:
trackPathSubmodule.GenerateLinearSpline();
break;
case Track.TrackSpaceType.BSpline:
trackPathSubmodule.GenerateBSpline();
break;
}
base.BeforeStart();
}
public override void Refresh()
{
base.Refresh();
trackPathSubmodule?.Refresh();
trackTimeSubmodule?.Refresh();
trackRendererSubmodule?.Refresh();
}
public override void OnDelete()
{
if (parentElement is ElementFolder folder) folder.trackList.Remove(this);
}
}
public partial class Track
{
public override void SaveBM()
{
matchedBM = new Track_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
}
}
public partial class Track
{
public enum TrackSpaceType
{
CatmullRom = 0,
BSpline = 1,
Linear = 3
}
public enum TrackSamplingType
{
TimeDistributed = 0,
DistanceDistributed = 1
}
}
namespace Beatmap
{
public class Track_BM : GameElement_BM
{
public Track_BM()
{
}
public Track_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
matchedElement = Track.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid));
}
}
}
}