Files
ichni_Official/Assets/Scripts/Game/GameElements/Notes/NoteObjects/Stay.cs
SoulliesOfficial 96619b1bb5 谱面替换
2026-07-30 09:28:43 -04:00

124 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Unity.VisualScripting;
namespace Ichni.RhythmGame
{
public class Stay : NoteBase
{
#region [] Special Fields
public NoteJudgeType preJudgeType;
#endregion
#region [] Generation & Initialization
public static Stay GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime)
{
Stay stay = LeanPool.Spawn(GameManager.Instance.basePrefabs.stayNote, parentElement.transform).GetComponent<Stay>();
stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
stay.exactJudgeTime = exactJudgeTime;
stay.preJudgeType = NoteJudgeType.NotJudged;
stay.judgeIntervals = NoteJudgeIntervals.StayDefault;
if (parentElement.TryGetComponent(out Track track) && track.trackTimeSubmodule != null)
{
stay.track = track;
stay.trackPositioner.enabled = true;
stay.trackPositioner.spline = track.trackPathSubmodule.path;
stay.isOnTrack = true;
stay.UpdateNoteInTrack(CoreServices.TimeProvider.SongTime);
}
else
{
stay.track = null;
stay.isOnTrack = false;
}
return stay;
}
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
NoteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultStay");
}
#endregion
#region [] Main Update
public override void ManualPrepareForJudge(float currentSongTime)
{
if (!isFirstJudged && !isDuringJudging &&
currentSongTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
!GameManager.Instance.noteJudgeManager.checkingStayList.Contains(this))
{
isDuringJudging = true;
GameManager.Instance.noteJudgeManager.checkingStayList.Add(this);
}
base.ManualPrepareForJudge(currentSongTime);
}
public override bool ManualResolveAfterJudge(float currentSongTime)
{
ExecuteFinalJudge(currentSongTime);
return base.ManualResolveAfterJudge(currentSongTime);
}
protected override void RemoveFromCheckingList()
{
if (GameManager.Instance.noteJudgeManager.checkingStayList.Contains(this))
GameManager.Instance.noteJudgeManager.checkingStayList.Remove(this);
}
#endregion
#region [] Judgement Logic
public bool CheckJudgeAvailability(InputJudgeContext context)
{
if (context.InputUnit is not InputUnitTouch) return false;
if (!IsWithinStartJudgeWindow(context.InputSongTime)) return false;
foreach (var judgeUnit in NoteJudgeSubmodule.judgeUnitList)
{
if (!judgeUnit.CheckJudgeAvailability(context)) return false;
}
return true;
}
public override void ExecuteStartJudge(float triggerTime)
{
NoteJudgeType startJudgeType = GetStartJudgeType(triggerTime - exactJudgeTime);
if (startJudgeType != NoteJudgeType.Perfect) return;
RemoveFromCheckingList();
preJudgeType = startJudgeType;
isFirstJudged = true;
}
public void ExecuteFinalJudge(float triggerTime)
{
if (isFirstJudged && !isFinalJudged && preJudgeType != NoteJudgeType.NotJudged && triggerTime >= exactJudgeTime)
{
switch (preJudgeType)
{
case NoteJudgeType.Perfect: Perfect(triggerTime); GameManager.Instance.playingRecorder.resultData.Add(0); break;
case NoteJudgeType.Good: Good(triggerTime); break;
case NoteJudgeType.Bad: Bad(triggerTime); break;
case NoteJudgeType.Miss: Miss(triggerTime); break;
}
if (preJudgeType != NoteJudgeType.Miss) NoteAudioSubmodule.PlayGeneralJudgeAudios();
isFinalJudged = true;
}
}
#endregion
#region [] Beatmap Method
#endregion
}
}