Files
ichni_Official/Assets/Scripts/UI/Base/SettingsUIElementBase.cs
SoulliesOfficial a34461d31f 阶段性完成
2026-07-25 13:27:53 -04:00

37 lines
1.1 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Ichni.UI
{
public abstract class SettingsUIElementBase : MonoBehaviour
{
public Image titleBackground;
public TMP_Text titleText;
public TMP_Text subTitleText;
public UnityAction updateValueAction;
/// <summary>
/// 初始化设置控件的标题区域。
/// <para>
/// 标题与说明不再由此基础类写入 I2 Key。请在对应 <see cref="TMP_Text"/> 上配置
/// <c>LocalizedTMPText</c>,使静态文案与控件逻辑完全解耦。
/// </para>
/// <paramref name="preservePrefabTitle"/> 为 true 时保留 Prefab 的标题区域;这是设置页面的默认行为。
/// </summary>
public virtual void SetUp(bool preservePrefabTitle = true)
{
if (preservePrefabTitle)
{
return;
}
titleBackground.gameObject.SetActive(false);
titleText.gameObject.SetActive(false);
subTitleText.gameObject.SetActive(false);
}
}
}