Files
ichni_Official/Assets/Scripts/Game/GameElements/Track/Trail.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

74 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Trail : GameElement, IHaveTransformSubmodule, IHaveTrail
{
#region [] Essential Configs
public Material renderMaterial;
public float visibleTimeLength;
public bool isAutoOrient;
public float widthMultiplier;
public AnimationCurve widthCurve;
public Gradient gradient;
#endregion
#region [] Submodules
public TrailRenderer trailRenderer { get; set; }
public TransformSubmodule transformSubmodule { get; set; }
#endregion
#region [] Lifecycle & Factory
public static Trail GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
AnimationCurve widthCurve, Gradient gradient, Material material = null)
{
Trail trail = Instantiate(GameManager.Instance.basePrefabs.trail, parentElement.transform).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
trail.renderMaterial = material == null ? GameManager.Instance.basePrefabs.defaultTrailMaterial : material;
trail.visibleTimeLength = visibleTimeLength;
trail.isAutoOrient = isAutoOrient;
trail.widthMultiplier = widthMultiplier;
trail.widthCurve = widthCurve;
trail.gradient = gradient;
trail.trailRenderer.material = trail.renderMaterial;
trail.trailRenderer.time = visibleTimeLength;
trail.trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ;
trail.trailRenderer.widthMultiplier = widthMultiplier;
trail.trailRenderer.widthCurve = widthCurve;
trail.trailRenderer.colorGradient = gradient;
trail.trailRenderer.emitting = false;
return trail;
}
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
}
public override void WhenStart()
{
base.WhenStart();
trailRenderer.emitting = true;
trailRenderer.Clear();
}
#endregion
}
#region [] Interfaces
public interface IHaveTrail
{
TrailRenderer trailRenderer { get; set; }
}
#endregion
}