Files
ichni_Official/Assets/ThemeBundles/DepartureToMultiverse/Scripts/Game/Note/NoteEffect/DTMNotePerfectBurst.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

47 lines
1.4 KiB
C#

using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNotePerfectBurst : NotePerfectEffect
{
#region [] Effect Fields & States
private ParticleSystem effectParticle;
#endregion
#region [] Initialization
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
#endregion
#region [] Core Effect Implementation
public override void Recover()
{
//effectParticle.Stop();
noteVisual.noteMain.SetActive(true);
}
public override void Adjust()
{
note.SetPerfectPosition();
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
effectParticle.Play();
noteVisual.noteMain.SetActive(false);
if (note is Hold)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
}
}