Files
ichni_Official/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadShrink.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

70 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteBadShrink : NoteBadEffect
{
Renderer noteMainRenderer;
public BasicNoteBadShrink(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = note.noteVisual;
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
this.effectTime = 0.1f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
}
public override void Adjust()
{
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
noteVisual.noteMain.transform.DOScale(Vector3.zero, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
});
}
}
namespace Beatmap
{
public class BasicNoteBadShrink_BM : NoteBadEffect_BM
{
public BasicNoteBadShrink_BM()
{
}
public BasicNoteBadShrink_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteBadShrink(attachedGameElement as NoteVisualBase);
}
}
}
}