27 lines
842 B
C#
27 lines
842 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Ichni.RhythmGame
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{
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public class SelectSubmodule : SubmoduleBase
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{
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private GameElement elementToSelect;
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public SelectSubmodule(GameElement attachedGameElement, GameElement elementToSelect = null) : base(attachedGameElement)
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{
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if (attachedGameElement is IHaveSelectSubmodule host)
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{
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host.selectSubmodule = this;
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attachedGameElement.gameObject.layer = LayerMask.NameToLayer("Selectable");
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this.elementToSelect = elementToSelect == null ? attachedGameElement : elementToSelect;
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}
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}
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}
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public interface IHaveSelectSubmodule
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{
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public SelectSubmodule selectSubmodule { get; set; }
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}
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} |