50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using DG.Tweening;
|
|
using Lean.Pool;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
|
{
|
|
public class DTMRipple : MonoBehaviour, IPoolable
|
|
{
|
|
#region [暴露属性字段与关联] Exposed Fields & References
|
|
public ParticleSystem mainRipple;
|
|
public ParticleSystem inRipple;
|
|
public ParticleSystem outRipple;
|
|
|
|
private Renderer inRippleRenderer;
|
|
private Renderer outRippleRenderer;
|
|
#endregion
|
|
|
|
#region [池化生命周期] Pooling Lifecycle
|
|
public void OnSpawn()
|
|
{
|
|
inRippleRenderer = inRipple.GetComponent<Renderer>();
|
|
outRippleRenderer = outRipple.GetComponent<Renderer>();
|
|
}
|
|
|
|
public void OnDespawn()
|
|
{
|
|
|
|
}
|
|
#endregion
|
|
|
|
#region [效果参数设置] Effect Parameters Setting
|
|
public void SetRippleTime(float time)
|
|
{
|
|
ParticleSystem.MainModule inRippleMain = inRipple.main;
|
|
ParticleSystem.MainModule outRippleMain = outRipple.main;
|
|
inRippleMain.startLifetime = time;
|
|
outRippleMain.startLifetime = time;
|
|
}
|
|
|
|
public void SetEmissionColor(Color color)
|
|
{
|
|
inRippleRenderer.material.SetColor("_BaseColor", color);
|
|
outRippleRenderer.material.SetColor("_BaseColor", color);
|
|
}
|
|
#endregion
|
|
}
|
|
} |