Files
ichni_Official/Assets/Scripts/Game/GameElements/GeneralEffects/CameraOffsetEffect.cs
SoulliesOfficial 25b6da25ae 同步
2026-03-31 07:51:40 -04:00

55 lines
1.5 KiB
C#

using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class CameraOffsetEffect : EffectBase
{
#region [] Effect Parameters
public Vector3 offsetValue;
public AnimationCurve offsetCurve;
Transform gameCameraTransform => GameManager.Instance.cameraManager.gameCamera.cam.transform;
Tweener offsetTweener;
#endregion
#region [] Initialization
public CameraOffsetEffect(float effectTime, Vector3 offsetValue, AnimationCurve offsetCurve)
{
this.effectTime = this.effectTime;
this.effectTime = effectTime;
this.offsetValue = offsetValue;
this.offsetCurve = offsetCurve;
}
#endregion
#region [] Effect Pattern Overrides
public override void Recover()
{
offsetTweener?.Kill(true);
gameCameraTransform.localPosition = Vector3.zero;
}
public override void PreExecute()
{
offsetTweener = gameCameraTransform.DOBlendableLocalMoveBy(offsetValue, effectTime).SetEase(offsetCurve).Play();
}
public override void Adjust()
{
}
public override void Disrupt()
{
offsetTweener?.Kill();
gameCameraTransform.DOLocalMove(Vector3.zero, 0.4f).Play();
}
#endregion
}
}