Files
ichni_Official/Assets/Scripts/Manager/ProjectLoader.cs
SoulliesOfficial 70b2a43824 update
2025-08-22 14:54:40 -04:00

140 lines
5.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UniRx;
using UnityEngine;
namespace Ichni
{
public class ProjectLoader
{
public float fakeLoadPercent;
public float realLoadPercent;
public float displayLoadPercent => Mathf.Min(realLoadPercent, fakeLoadPercent);
public static readonly ES3Settings SaveSettings = new ES3Settings
{
compressionType = ES3.CompressionType.None,
encryptionType = ES3.EncryptionType.None,
format = ES3.Format.JSON,
location = ES3.Location.Resources
};
private static readonly ES3Settings LoadSettings = new ES3Settings
{
compressionType = ES3.CompressionType.Gzip,
encryptionType = ES3.EncryptionType.AES,
encryptionPassword = "Soullies515",
format = ES3.Format.JSON,
location = ES3.Location.Resources
};
public void TestLoad()
{
string beatMapFolderPath = "Beatmaps/" + InformationTransistor.instance.chapter.chapterIndex +
"/" + InformationTransistor.instance.song.songName +
"/" + InformationTransistor.instance.difficulty.difficultyName;
LoadProjectInfo(beatMapFolderPath);
LoadSongInfo(beatMapFolderPath);
LoadCommandScripts(beatMapFolderPath);
GameManager.instance.gameLoadingCanvas.MoveParts();
ThemeBundleManager.instance.LoadThemeBundles(GameManager.instance.projectInformation.selectedThemeBundleList);
realLoadPercent = 0f;
fakeLoadPercent = 0f;
Observable.EveryUpdate()
.Where(_ => ThemeBundleManager.instance.waitingBundleAmount.Value == 0 &&
GameManager.instance.gameLoadingCanvas.allPartsSet)
.First()
.Subscribe(_ =>
{
LoadBeatMap(beatMapFolderPath);
IDisposable fakeLoadObserver = Observable.EveryUpdate().Subscribe(_ =>
{
fakeLoadPercent += Time.deltaTime * 0.2f;
GameManager.instance.gameLoadingCanvas.SetProgress(displayLoadPercent * 100f);
});
Observable.EveryUpdate()
.Where(_ => ((BeatmapContainer_BM)GameManager.instance.beatmapContainer.matchedBM).remainingElementAmount.Value == 0 &&
fakeLoadPercent >= 1f)
.First()
.Subscribe(_ =>
{
fakeLoadObserver.Dispose();
Observable.Timer(TimeSpan.FromSeconds(1f)).First().Subscribe(_ =>
{
GameManager.instance.gameLoadingCanvas.FadeOut();
GameManager.instance.audioManager.isLoading = false;
GameManager.instance.beatmapContainer.gameElementList.ForEach(element => element.BeforeStart());
GameManager.instance.gameUICanvas.readyText.DOFade(1, 0.5f)
.SetLoops(4, LoopType.Yoyo).SetEase(Ease.InOutFlash).Play();
Observable.Timer(TimeSpan.FromSeconds(2)).First().Subscribe(_ =>
{
GameManager.instance.audioManager.isDelaying = true;
GameManager.instance.audioManager.isStarting = false;
Observable.NextFrame().Subscribe(_ =>
{
GameManager.instance.beatmapContainer.gameElementList.ForEach(element => element.WhenStart());
});
});
});
});
});
/*Observable.EveryUpdate()
.Where(_ => !GameManager.instance.audioManager.isStarting)
.First()
.Subscribe(_ =>
{
});*/
}
public void Load(string chapterName, string musicName, string difficultyName)
{
string beatMapFolderPath = "Beatmaps/" + chapterName + "/" + musicName + "/" + difficultyName;
LoadProjectInfo(beatMapFolderPath);
LoadSongInfo(beatMapFolderPath);
LoadCommandScripts(beatMapFolderPath);
LoadBeatMap(beatMapFolderPath);
}
private void LoadProjectInfo(string beatMapFolderPath)
{
string projectInfoPath = beatMapFolderPath + "/ProjectInfo.bytes";
ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, LoadSettings).ExecuteBM();
}
private void LoadSongInfo(string beatMapFolderPath)
{
string songInfoPath = beatMapFolderPath + "/SongInfo.bytes";
ES3.Load<SongInformation_BM>("SongInformation",songInfoPath, LoadSettings).ExecuteBM();
}
private void LoadBeatMap(string beatMapFolderPath)
{
string beatmapPath = beatMapFolderPath + "/Beatmap.bytes";
ES3.Load<BeatmapContainer_BM>("Beatmap", beatmapPath, LoadSettings).ExecuteBM();
}
private void LoadCommandScripts(string beatMapFolderPath)
{
string commandScriptsPath = beatMapFolderPath + "/CommandScripts.bytes";
ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, LoadSettings).ExecuteBM();
}
}
}