28 lines
590 B
C#
28 lines
590 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class NotePerfectEffect : NoteEffectBase
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{
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public override bool IsPost => true;
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}
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namespace Beatmap
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{
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public abstract class NotePerfectEffect_BM : NoteEffectBase_BM
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{
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public NotePerfectEffect_BM()
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{
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}
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public NotePerfectEffect_BM(float effectTime) : base(effectTime)
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{
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}
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}
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}
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} |