🎮 Unity Expert Skill
🇺🇸 English
A 3A-level Unity game development AI skill for AI assistants like Claude, Antigravity, etc.
🎯 What This Skill Provides
Expert-level Unity development guidance covering:
- C# Architecture - Naming conventions, memory management, project structure
- DOTS / ECS - Data-Oriented Technology Stack, Burst Compiler, Job System
- Rendering Pipelines - URP, HDRP, Shader Graph, HLSL
- Addressables - Asset management, remote loading, memory optimization
- Netcode Multiplayer - NetworkBehaviour, RPCs, server-authoritative gameplay
- Animation System - Animator, Timeline, Animation Rigging
- Performance - Profiling, object pooling, GC optimization
- Build & Deployment - CI/CD, automation, platform-specific settings
🚀 Quick Start
# Clone this repository
git clone https://github.com/akiraxiao/unity-expert-skill.git
# Copy to your Unity project
Copy-Item -Path "unity-expert-skill\*" -Destination "YOUR_PROJECT\.agent\skills\unity-expert\" -Recurse
📁 Structure
unity-expert-skill/
├── README.md ← This file
├── SKILL.md ← The skill definition
└── LICENSE.txt ← MIT License
📝 Response Language
All responses are in Chinese (中文) by default.
🇨🇳 中文
适用于 Claude、Antigravity 等 AI 助手的 3A 级 Unity 游戏开发技能。
🎯 技能内容
提供专家级 Unity 开发指导,涵盖:
- C# 架构 - 命名规范、内存管理、项目结构
- DOTS / ECS - 数据导向技术栈、Burst 编译器、Job System
- 渲染管线 - URP、HDRP、Shader Graph、HLSL
- Addressables - 资源管理、远程加载、内存优化
- Netcode 多人联机 - NetworkBehaviour、RPC、服务器权威
- 动画系统 - Animator、Timeline、Animation Rigging
- 性能优化 - Profiler、对象池、GC 优化
- 构建部署 - CI/CD、自动化、平台特定设置
🚀 快速使用
# 克隆此仓库
git clone https://github.com/akiraxiao/unity-expert-skill.git
# 复制到你的 Unity 项目
Copy-Item -Path "unity-expert-skill\*" -Destination "你的项目\.agent\skills\unity-expert\" -Recurse
📁 结构
unity-expert-skill/
├── README.md ← 本文件
├── SKILL.md ← 技能定义
└── LICENSE.txt ← MIT 许可证
📝 回复语言
默认使用 中文 回复所有问题。
🔗 Related / 相关链接
- Unity Docs - Official Documentation / 官方文档
- Skill Seekers - Skill creation tool / 技能创建工具
Author / 作者: akiraxiao
License / 许可证: MIT