181 lines
7.4 KiB
C#
181 lines
7.4 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
|
||
namespace Ichni.Story
|
||
{
|
||
/// <summary>
|
||
/// 单章节的存档容器。
|
||
/// <para>故事树的布局与连接完全由 <see cref="StoryData"/> 静态定义,故存档不再保存
|
||
/// block 位置与连接线;进入章节时按"已完成集合 + 解锁条件"实时推导每个 block 的
|
||
/// <see cref="StoryBlockState"/>(Completed / Current / Locked / Forbidden)。</para>
|
||
/// <para>以单个 ES3 key 存储,按章节分文件,一次读写即可加载/保存整章进度。</para>
|
||
/// </summary>
|
||
[Serializable]
|
||
public class ChapterStorySave
|
||
{
|
||
public string chapterIndex;
|
||
|
||
// 已完成 Block 的 ID 列表(顺序无关,去重由 StoryTreeController 保证)。
|
||
public List<string> completedBlockIds = new();
|
||
|
||
/// <summary>
|
||
/// 本章节已经确认过的 Yarn 选项。
|
||
/// Key 由 <see cref="Dialogue.StoryChoiceMemory"/> 根据来源 Block 与可选项文本 ID 生成,
|
||
/// Value 保存稳定的文本 ID,而非 UI 下标;因此本地化、隐藏不可用选项或调整显示顺序时不会误选。
|
||
/// </summary>
|
||
public Dictionary<string, StoryChoiceRecord> selectedChoices = new();
|
||
|
||
/// <summary>
|
||
/// 只属于本章节的永久剧情变量。章节之间完全隔离,重开本章节时也只回滚这里的数据。
|
||
/// </summary>
|
||
public StoryVariablesSave storyVariables = new();
|
||
|
||
/// <summary>
|
||
/// 已经到达过的 Timeline 回滚点快照(markerId -> 快照)。
|
||
/// 快照创建在 Marker 所在列的第一个 Block 写入前,故恢复后该列及其后的内容都会被重置。
|
||
/// </summary>
|
||
public Dictionary<string, StoryRollbackSnapshot> markerRollbackSnapshots = new();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 一次 Yarn 选项的持久化结果。
|
||
/// 不保存运行时 Option 下标,避免因翻译、选项可用性或显示顺序变化而恢复到错误选项。
|
||
/// </summary>
|
||
[Serializable]
|
||
public class StoryChoiceRecord
|
||
{
|
||
/// <summary>触发这组选项的 TextBlock ID,用于诊断和后续内容审查。</summary>
|
||
public string sourceBlockId;
|
||
|
||
/// <summary>由来源 Block 与全部 Option Text ID 生成的稳定选项组 Key。</summary>
|
||
public string choiceKey;
|
||
|
||
/// <summary>玩家第一次选择的 Yarn DialogueOption.TextID。</summary>
|
||
public string selectedOptionTextId;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 一个 TimelineMarker 的章节内回滚快照。
|
||
/// 它刻意不包含歌曲成绩、解锁 Key、Settings 或其它章节的数据,保证“重开剧情”只影响当前章节故事。
|
||
/// </summary>
|
||
[Serializable]
|
||
public class StoryRollbackSnapshot
|
||
{
|
||
public string markerId;
|
||
public float markerColumn;
|
||
public List<string> completedBlockIds = new();
|
||
public Dictionary<string, StoryChoiceRecord> selectedChoices = new();
|
||
public StoryVariablesSave storyVariables = new();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 章节剧情变量存档。float / string / bool 三种底层类型由 <see cref="StoryVariables"/>
|
||
/// 统一读写;Int 以 float 保存,并在读取时恢复为整数语义。
|
||
/// </summary>
|
||
[Serializable]
|
||
public class StoryVariablesSave
|
||
{
|
||
public Dictionary<string, float> floatVariables = new();
|
||
public Dictionary<string, string> stringVariables = new();
|
||
public Dictionary<string, bool> boolVariables = new();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 剧情存档对象的深拷贝工具。
|
||
/// ES3 保存前和 Timeline 回滚前都必须使用副本,避免后续字典写入意外修改已记录的快照。
|
||
/// </summary>
|
||
public static class StorySaveCloneUtility
|
||
{
|
||
/// <summary>
|
||
/// 深拷贝完整章节剧情存档。
|
||
/// <para>对话中途退出与 Timeline 回滚都需要保留“修改前”的独立副本;
|
||
/// 不能直接引用运行中的 <see cref="ChapterStorySave"/>,否则后续变量或选项写入会污染快照。</para>
|
||
/// </summary>
|
||
public static ChapterStorySave CloneChapter(ChapterStorySave source)
|
||
{
|
||
source ??= new ChapterStorySave();
|
||
return new ChapterStorySave
|
||
{
|
||
chapterIndex = source.chapterIndex,
|
||
completedBlockIds = source.completedBlockIds != null
|
||
? new List<string>(source.completedBlockIds)
|
||
: new List<string>(),
|
||
selectedChoices = CloneChoices(source.selectedChoices),
|
||
storyVariables = CloneVariables(source.storyVariables),
|
||
markerRollbackSnapshots = CloneRollbackSnapshots(source.markerRollbackSnapshots)
|
||
};
|
||
}
|
||
|
||
public static StoryVariablesSave CloneVariables(StoryVariablesSave source)
|
||
{
|
||
source ??= new StoryVariablesSave();
|
||
return new StoryVariablesSave
|
||
{
|
||
floatVariables = source.floatVariables != null
|
||
? new Dictionary<string, float>(source.floatVariables)
|
||
: new Dictionary<string, float>(),
|
||
stringVariables = source.stringVariables != null
|
||
? new Dictionary<string, string>(source.stringVariables)
|
||
: new Dictionary<string, string>(),
|
||
boolVariables = source.boolVariables != null
|
||
? new Dictionary<string, bool>(source.boolVariables)
|
||
: new Dictionary<string, bool>()
|
||
};
|
||
}
|
||
|
||
public static Dictionary<string, StoryChoiceRecord> CloneChoices(
|
||
Dictionary<string, StoryChoiceRecord> source)
|
||
{
|
||
Dictionary<string, StoryChoiceRecord> copy = new();
|
||
if (source == null)
|
||
return copy;
|
||
|
||
foreach ((string key, StoryChoiceRecord value) in source)
|
||
{
|
||
if (value == null)
|
||
continue;
|
||
|
||
copy[key] = new StoryChoiceRecord
|
||
{
|
||
sourceBlockId = value.sourceBlockId,
|
||
choiceKey = value.choiceKey,
|
||
selectedOptionTextId = value.selectedOptionTextId
|
||
};
|
||
}
|
||
|
||
return copy;
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 深拷贝 Timeline Marker 快照及其内部的完成列表、选项和变量。
|
||
/// </summary>
|
||
public static Dictionary<string, StoryRollbackSnapshot> CloneRollbackSnapshots(
|
||
Dictionary<string, StoryRollbackSnapshot> source)
|
||
{
|
||
Dictionary<string, StoryRollbackSnapshot> copy = new();
|
||
if (source == null)
|
||
return copy;
|
||
|
||
foreach ((string key, StoryRollbackSnapshot value) in source)
|
||
{
|
||
if (value == null)
|
||
continue;
|
||
|
||
copy[key] = new StoryRollbackSnapshot
|
||
{
|
||
markerId = value.markerId,
|
||
markerColumn = value.markerColumn,
|
||
completedBlockIds = value.completedBlockIds != null
|
||
? new List<string>(value.completedBlockIds)
|
||
: new List<string>(),
|
||
selectedChoices = CloneChoices(value.selectedChoices),
|
||
storyVariables = CloneVariables(value.storyVariables)
|
||
};
|
||
}
|
||
|
||
return copy;
|
||
}
|
||
}
|
||
}
|