Files
ichni_Official/Packages/com.tivadar.best.http/Runtime/HTTP/Request/Upload/DynamicUploadStream.cs
2026-06-15 18:18:16 +08:00

179 lines
8.1 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Threading;
using Best.HTTP.Hosts.Connections;
using Best.HTTP.Shared.Extensions;
using Best.HTTP.Shared.PlatformSupport.Memory;
namespace Best.HTTP.Request.Upload
{
/// <summary>
/// A specialized upload stream designed to handle data that's generated on-the-fly or periodically.
/// </summary>
/// <remarks>
/// This implementation is designed to handle scenarios where data may not always be immediately available for upload.
/// The request will remain active until the <see cref="Complete"/> method is invoked, ensuring that data can continue to be fed into the stream even if it's temporarily empty during a Read operation.
/// </remarks>
public sealed class DynamicUploadStream : UploadStreamBase
{
/// <summary>
/// Gets the length of the upload stream.
/// </summary>
/// <remarks>
/// This implementation returns a constant value of <c>-1</c>, indicating that the length of the data to be uploaded is unknown. When the processing connection encounters this value, it should utilize chunked uploading to handle the data transfer.
/// </remarks>
/// <value>The constant value of <c>-1</c>, representing unknown length.</value>
public override long Length
=> BodyLengths.UnknownWithChunkedTransferEncoding;
/// <summary>
/// Gets the length of data currently buffered and ready for upload.
/// </summary>
/// <value>The length of buffered data in bytes.</value>
public long BufferedLength
=> this._bufferedLength;
private long _bufferedLength;
private bool _isCompleted;
private ConcurrentQueue<BufferSegment> _chunks = new ConcurrentQueue<BufferSegment>();
private BufferSegment _current;
private string _contentType;
/// <summary>
/// Initializes a new instance of the DynamicUploadStream class with an optional content type.
/// </summary>
/// <param name="contentType">The MIME type of the content to be uploaded. Defaults to "<c>application/octet-stream</c>" if not specified.</param>
/// <remarks>
/// This constructor allows the caller to specify the content type of the data to be uploaded. If not provided, it defaults to a general binary data type.
/// </remarks>
public DynamicUploadStream(string contentType = "application/octet-stream")
=> this._contentType = contentType;
/// <summary>
/// Sets the necessary headers before sending the request.
/// </summary>
public override void BeforeSendHeaders(HTTPRequest request)
=> request.SetHeader("content-type", this._contentType);
/// <summary>
/// Prepares the stream before the request body is sent.
/// </summary>
public override void BeforeSendBody(HTTPRequest request, IThreadSignaler threadSignaler)
=> base.BeforeSendBody(request, threadSignaler);
/// <summary>
/// Reads data from the stream to be uploaded.
/// </summary>
/// <remarks>
/// The returned value indicates the state of the stream:
/// <list type="bullet">
/// <item><term>-1</term><description>More data is expected in the future, but isn't currently available. When new data is ready, the IThreadSignaler must be notified.</description></item>
/// <item><term>0</term><description>The stream has been closed and no more data will be provided.</description></item>
/// <item><description>Otherwise it returns with the number bytes copied to the buffer.</description></item>
/// </list>
/// Note: A zero return value can come after a -1 return, indicating a transition from waiting to completion.
/// </remarks>
public override int Read(byte[] buffer, int offset, int count)
{
int readCount = 0;
while (readCount < count && (_current != BufferSegment.Empty || _chunks.TryDequeue(out _current)))
{
int copyCount = Math.Min(count - readCount, _current.Count);
Array.Copy(_current.Data, _current.Offset, buffer, offset, copyCount);
readCount += copyCount;
offset += copyCount;
if (_current.Offset + copyCount >= _current.Count)
{
BufferPool.Release(_current);
_current = BufferSegment.Empty;
}
else
{
_current = _current.Slice(_current.Offset + copyCount);
}
}
if (!this._isCompleted && readCount == 0)
return UploadReadConstants.WaitForMore;
Interlocked.Add(ref this._bufferedLength, -readCount);
return readCount;
}
/// <summary>
/// Writes data to the stream, making it available for upload.
/// </summary>
/// <remarks>
/// After writing data to the stream using this method, the connection is signaled that data is available to send.
/// </remarks>
/// <param name="buffer">The array of unsigned bytes from which to copy count bytes to the current stream.</param>
/// <param name="offset">The zero-based byte offset in buffer at which to begin copying bytes to the current stream.</param>
/// <param name="count">The number of bytes to be written to the current stream.</param>
/// <exception cref="InvalidOperationException">Thrown when trying to write after the stream has been marked as complete.</exception>
public override void Write(byte[] buffer, int offset, int count)
{
if (buffer == null)
throw new ArgumentNullException(nameof(buffer));
if (this._isCompleted)
throw new InvalidOperationException("Complete() already called on the stream!");
var localCopy = BufferPool.Get(count, true, base.Signaler?.Context);
Array.Copy(buffer, 0, localCopy, offset, count);
Write(localCopy.AsBuffer(count));
}
/// <summary>
/// Writes a segment of data to the stream, making it available for upload.
/// </summary>
/// <param name="segment">A segment of data to be written to the stream.</param>
/// <exception cref="InvalidOperationException">Thrown when trying to write after the stream has been marked as complete.</exception>
/// <remarks>
/// After writing a segment to the stream using this method, the connection is signaled that data is available to send.
/// </remarks>
public void Write(BufferSegment segment)
{
if (this._isCompleted)
throw new InvalidOperationException("Complete() already called on the stream!");
if (segment.Data == null)
return;
this._chunks.Enqueue(segment);
Interlocked.Add(ref this._bufferedLength, segment.Count);
this.Signaler?.SignalThread(SignalHandlerTypes.Signal);
}
/// <summary>
/// Marks the stream as complete, signaling that no more data will be added.
/// </summary>
/// <remarks>
/// All remaining buffered data will be sent to the server.
/// </remarks>
public void Complete()
{
if (this._isCompleted)
throw new InvalidOperationException("Complete() already called on the stream!");
this._isCompleted = true;
base.Signaler?.SignalThread(SignalHandlerTypes.Signal);
}
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Position { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
public override long Seek(long offset, System.IO.SeekOrigin origin) => throw new System.NotImplementedException();
public override void SetLength(long value) => throw new System.NotImplementedException();
public override void Flush() { }
}
}