146 lines
4.5 KiB
C#
146 lines
4.5 KiB
C#
using IchniOnline.Online.Models;
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using IchniOnline.Online.Network.Models;
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using TapSDK.Login;
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using UnityEngine;
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namespace IchniOnline.Online.Logic
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{
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/// <summary>
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/// 登录缓存的读写管理器。所有方法均为静态,可在任意位置调用。
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/// 使用 ES3 进行本地持久化。
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/// </summary>
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public static class LoginCacheManager
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{
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private const string ES3_KEY = "Ichni_LoginCache";
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/// <summary>
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/// 本地是否存在有效的登录缓存
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/// </summary>
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public static bool HasCachedLogin => HasValidSession;
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/// <summary>
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/// 获取缓存的登录数据,无缓存返回 null
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/// </summary>
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public static LoginCacheData CachedData
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{
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get
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{
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if (!ES3.KeyExists(ES3_KEY)) return null;
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return ES3.Load<LoginCacheData>(ES3_KEY);
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}
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}
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/// <summary>
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/// 缓存的 JWT 令牌,无缓存或无会话返回 null
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/// </summary>
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public static string CachedJwtToken => CachedData?.jwtToken;
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/// <summary>
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/// 是否存在有效的服务端会话(JWT 令牌存在且 hasServerSession 为 true)
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/// </summary>
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public static bool HasValidSession => CachedData?.IsValid ?? false;
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/// <summary>
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/// 将 TapTap 登录结果写入本地缓存,保留已有的服务端会话数据
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/// </summary>
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public static void SaveFromTapTapAccount(TapTapAccount account)
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{
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if (account == null)
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{
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Debug.LogWarning("[LoginCacheManager] account 为 null,跳过缓存");
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return;
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}
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LoginCacheData data;
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if (ES3.KeyExists(ES3_KEY))
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{
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data = ES3.Load<LoginCacheData>(ES3_KEY) ?? new LoginCacheData();
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}
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else
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{
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data = new LoginCacheData();
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}
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data.openId = account.openId;
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data.unionId = account.unionId;
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data.name = account.name;
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data.avatar = account.avatar;
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data.email = account.email;
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已缓存登录数据,openId={data.openId}");
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}
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/// <summary>
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/// 保存服务端认证会话(JWT + 用户信息),保留已有的 TapTap 数据
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/// </summary>
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public static void SaveAuthSession(string jwtToken, LoginResponseDto response)
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{
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if (string.IsNullOrEmpty(jwtToken) || response == null)
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{
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Debug.LogWarning("[LoginCacheManager] jwtToken 或 response 为 null,跳过缓存");
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return;
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}
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LoginCacheData data;
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if (ES3.KeyExists(ES3_KEY))
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{
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data = ES3.Load<LoginCacheData>(ES3_KEY) ?? new LoginCacheData();
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}
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else
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{
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data = new LoginCacheData();
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}
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data.UpdateFromServerResponse(response);
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已缓存服务端会话,userId={data.userId}");
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}
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/// <summary>
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/// 清除服务端会话数据,保留 TapTap 原始数据
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/// </summary>
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public static void ClearSession()
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{
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if (!ES3.KeyExists(ES3_KEY)) return;
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var data = ES3.Load<LoginCacheData>(ES3_KEY);
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if (data == null) return;
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data.ClearServerSession();
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ES3.Save(ES3_KEY, data);
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Debug.Log("[LoginCacheManager] 已清除服务端会话,保留 TapTap 数据");
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}
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/// <summary>
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/// 写入模拟数据(供编辑器工具使用)
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/// </summary>
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public static void SaveMockData()
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{
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var data = new LoginCacheData(
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"mock_openid_001",
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"mock_unionid_001",
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"MockUser",
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"",
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"mock@test.com"
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);
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已写入模拟缓存数据");
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}
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/// <summary>
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/// 清除本地登录缓存
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/// </summary>
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public static void Clear()
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{
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if (ES3.KeyExists(ES3_KEY))
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{
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ES3.DeleteKey(ES3_KEY);
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Debug.Log("[LoginCacheManager] 已清除登录缓存");
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}
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}
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}
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}
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