Files
ichni_Official/Assets/Scripts/UI/Settings/GamePlaySettingsWindow.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

37 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.Menu;
using UnityEngine;
namespace Ichni.UI
{
public class GamePlaySettingsWindow : SettingsWindow
{
public TextButton offsetEditorButton;
public Dropdown languageDropdown;
public override void Initialize()
{
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.Play();
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
};
languageDropdown.SetUp(gameSettings.languageIndex, MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");
languageDropdown.updateValueAction = () =>
{
gameSettings.languageIndex = languageDropdown.selectedIndex;
gameSettings.ApplyLanguage();
};
}
public override void SetValuesFromSettings()
{
languageDropdown.SetValue(gameSettings.languageIndex);
}
}
}