Files
ichni_Official/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteHoldingExpand.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

56 lines
1.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteHoldingExpand : NoteHoldingEffect
{
public BasicNoteHoldingExpand(NoteVisualBaseHold noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = GetHoldingTime();
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
this.effectTime = GetHoldingTime();//TODO: 后续改为修改Hold的判定时间和结束时间时自动调整effectTime
}
public override void Adjust()
{
noteVisual.noteMain.transform.localScale = Vector3.one * 2f;
}
public override void Execute()
{
noteVisual.noteMain.transform.localScale = Vector3.one + Vector3.one * effectProgressPercent;
}
}
namespace Beatmap
{
public class BasicNoteHoldingExpand_BM : NoteHoldingEffect_BM
{
public BasicNoteHoldingExpand_BM()
{
}
public BasicNoteHoldingExpand_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteHoldingExpand(attachedGameElement as NoteVisualBaseHold);
}
}
}
}