123 lines
3.9 KiB
C#
123 lines
3.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TrackTimeSubmodule : TrackSubmodule
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{
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#region [暴露属性字段] Config
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public float headPercent, tailPercent;
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#endregion
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#region [生命周期] Initialization
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public TrackTimeSubmodule(Track track) : base(track)
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{
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if (!HaveSameSubmodule)
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{
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this.track.trackTimeSubmodule = this;
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}
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}
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#endregion
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}
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#region [派生类] Movable Submodule
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public class TrackTimeSubmoduleMovable : TrackTimeSubmodule
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{
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#region [暴露属性字段] Movable Configs
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public float trackStartTime;
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public float trackEndTime;
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public float trackTotalTime;
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public float visibleTrackTimeLength;
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public AnimationCurveType animationCurveType;
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#endregion
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#region [生命周期] Initialization
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public TrackTimeSubmoduleMovable(Track track, float trackStartTime, float trackEndTime,
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float visibleTrackTimeLength, AnimationCurveType animationCurveType) : base(track)
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{
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this.trackStartTime = trackStartTime;
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this.trackEndTime = trackEndTime;
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this.trackTotalTime = trackEndTime - trackStartTime;
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this.visibleTrackTimeLength = visibleTrackTimeLength;
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this.animationCurveType = animationCurveType;
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//timeDurationSubmodule 根据下辖Note的时间来设置
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}
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#endregion
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#region [时间运算逻辑] Timing Calculation
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public void UpdateTrackPart(float songTime)
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{
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headPercent = GetTrackPercent(songTime);
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tailPercent = GetTrackPercent(songTime - visibleTrackTimeLength);
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if (track.trackRendererSubmodule != null)
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{
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track.trackRendererSubmodule.meshGenerator.clipFrom = tailPercent;
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track.trackRendererSubmodule.meshGenerator.clipTo = headPercent;
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}
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}
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public float GetTrackPercent(float songTimeInTime)
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{
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
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return Mathf.Clamp01(per);
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}
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#endregion
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#region [行为重写] Behavior Overrides
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public override void Refresh()
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{
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trackTotalTime = trackEndTime - trackStartTime;
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UpdateTrackPart(CoreServices.TimeProvider.SongTime);
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track.childElementList.ForEach(child =>
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{
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if (child is NoteBase note)
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{
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note.UpdateNoteInTrack(CoreServices.TimeProvider.SongTime);
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}
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});
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}
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#endregion
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}
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#endregion
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#region [派生类] Static Submodule
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public class TrackTimeSubmoduleStatic : TrackTimeSubmodule
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{
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#region [暴露属性字段] Static Configs
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public float trackTotalTime;
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public AnimationCurveType animationCurveType;
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#endregion
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#region [生命周期] Initialization
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public TrackTimeSubmoduleStatic(Track track, float trackTotalTime, AnimationCurveType animationCurveType) :
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base(track)
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{
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this.trackTotalTime = trackTotalTime;
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this.animationCurveType = animationCurveType;
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this.headPercent = 0;
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this.tailPercent = 1;
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//timeDurationSubmodule 根据下辖Note的时间来设置
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}
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#endregion
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#region [行为重写] Behavior Overrides
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public override void Refresh()
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{
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track.childElementList.ForEach(child =>
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{
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if (child is NoteBase note)
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{
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note.UpdateNoteInTrack(CoreServices.TimeProvider.SongTime);
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}
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});
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}
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#endregion
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}
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#endregion
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} |