Files
ichni_Official/Assets/Scripts/Game/GameElements/Track/PathNode.cs
SoulliesOfficial 1bc9af280b 同步
2026-04-03 10:53:11 -04:00

93 lines
3.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class PathNode : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule, IHaveColorSubmodule
{
#region [] Essential Configs
public Track track;
public SplinePoint node;
public bool isShowingSphere;
public override int HierarchyPriority => -100;
public bool haveEmission => false;
#endregion
#region [] Calculated & Cached States
public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this);
#endregion
#region [] Submodules
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public ColorSubmodule colorSubmodule { get; set; }
#endregion
#region [] Lifecycle & Factory
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
Track track, bool isShowingSphere)
{
PathNode pathNode = LeanPool.Spawn(GameManager.Instance.basePrefabs.pathNode, track.transform).GetComponent<PathNode>();
pathNode.Initialize(elementName, id, tags, isFirstGenerated, track);
pathNode.track = track;
pathNode.isShowingSphere = isShowingSphere;
track.trackPathSubmodule.pathNodeList.Add(pathNode);
track.trackPathSubmodule.SetPathNode(pathNode);
return pathNode;
}
public override void AfterInitialize()
{
base.AfterInitialize();
if (childElementList.Any(c => c is AnimationBase))
{
if(track.trackRendererSubmodule != null) track.trackRendererSubmodule.meshGenerator.autoUpdate = true;
}
else
{
//LeanPool.Despawn(gameObject);
}
}
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
colorSubmodule = new ColorSubmodule(this);
}
#endregion
}
#region [] Behavior Overrides
public partial class PathNode
{
public override void Refresh()
{
base.Refresh();
Vector3 position = transformSubmodule.currentPosition;
Vector3 normal = Quaternion.Euler(transformSubmodule.currentEulerAngles) * Vector3.up;
float size = transformSubmodule.currentScale.x;
Color color = colorSubmodule.currentBaseColor;
transform.localPosition = position;
transform.localRotation = Quaternion.LookRotation(normal);
transform.localScale = Vector3.one * size;
node = new SplinePoint(position, Vector3.up, normal, size, color);
track.trackPathSubmodule.SetPathNode(this);
}
}
#endregion
}