Files
ichni_Official/Assets/DefaultVolumeProfile.asset
SoulliesOfficial 1bc9af280b 同步
2026-04-03 10:53:11 -04:00

1202 lines
30 KiBLFS
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-9189291719306842995
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 16decd3846371234ba1b06a688844914, type: 3}
m_Name: SpacePulse
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.SpacePulse
active: 1
pulseProgress:
m_OverrideState: 1
m_Value: 0
color:
m_OverrideState: 1
m_Value: {r: 0, g: 1, b: 1, a: 1}
thickness:
m_OverrideState: 1
m_Value: 0.1
distortion:
m_OverrideState: 1
m_Value: 0.05
chromaticAberration:
m_OverrideState: 1
m_Value: 0.02
vfxCenter:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
--- !u!114 &-8584811793028621635
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
m_Name: LiftGammaGain
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.LiftGammaGain
active: 1
lift:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
gamma:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
gain:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
--- !u!114 &-7966225743513582249
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cdfbdbb87d3286943a057f7791b43141, type: 3}
m_Name: ChannelMixer
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChannelMixer
active: 1
redOutRedIn:
m_OverrideState: 1
m_Value: 100
redOutGreenIn:
m_OverrideState: 1
m_Value: 0
redOutBlueIn:
m_OverrideState: 1
m_Value: 0
greenOutRedIn:
m_OverrideState: 1
m_Value: 0
greenOutGreenIn:
m_OverrideState: 1
m_Value: 100
greenOutBlueIn:
m_OverrideState: 1
m_Value: 0
blueOutRedIn:
m_OverrideState: 1
m_Value: 0
blueOutGreenIn:
m_OverrideState: 1
m_Value: 0
blueOutBlueIn:
m_OverrideState: 1
m_Value: 100
--- !u!114 &-7512035987872886690
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4b3eae192e53bb542bb66bee3b8ac936, type: 3}
m_Name: AdvancedVignette
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.AdvancedVignette
active: 1
colorOuter:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
colorInner:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0
smoothness:
m_OverrideState: 1
m_Value: 0.5
roundness:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-7425121350743447887
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 70afe9e12c7a7ed47911bb608a23a8ff, type: 3}
m_Name: SplitToning
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.SplitToning
active: 1
shadows:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
highlights:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
balance:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-7211376473454841680
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Vignette
active: 1
color:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0
smoothness:
m_OverrideState: 1
m_Value: 0.2
rounded:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-6352787853685976435
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e021b4c809a781e468c2988c016ebbea, type: 3}
m_Name: ColorLookup
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorLookup
active: 1
texture:
m_OverrideState: 1
m_Value: {fileID: 0}
dimension: 1
contribution:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-5307878604163139308
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6a1f971f558014244b688b0d0a91e039, type: 3}
m_Name: StrobeFlash
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.StrobeFlash
active: 1
enableEffect:
m_OverrideState: 1
m_Value: 0
colorHigh:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
colorLow:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
grading:
m_OverrideState: 1
m_Value: 0.5
autoFlash:
m_OverrideState: 1
m_Value: 0
frequency:
m_OverrideState: 1
m_Value: 15
manualInvert:
m_OverrideState: 1
m_Value: 0
noiseReduction:
m_OverrideState: 1
m_Value: 1.5
softness:
m_OverrideState: 1
m_Value: 0.05
outlineThickness:
m_OverrideState: 1
m_Value: 1
outlineThreshold:
m_OverrideState: 1
m_Value: 1
luminanceWeights:
m_OverrideState: 1
m_Value: {x: 0.2126, y: 0.7152, z: 0.0722}
--- !u!114 &-5042516301309187371
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
m_Name: ShadowsMidtonesHighlights
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
active: 1
shadows:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
midtones:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
highlights:
m_OverrideState: 1
m_Value: {x: 1, y: 1, z: 1, w: 0}
shadowsStart:
m_OverrideState: 1
m_Value: 0
shadowsEnd:
m_OverrideState: 1
m_Value: 0.3
highlightsStart:
m_OverrideState: 1
m_Value: 0.55
highlightsEnd:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-4967419162047160230
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1f10b1f364acbb743804f8a970bce230, type: 3}
m_Name: RadialBlur
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.RadialBlur
active: 1
qualityLevel:
m_OverrideState: 1
m_Value: 1
blurRadius:
m_OverrideState: 1
m_Value: 0
radialCenterX:
m_OverrideState: 1
m_Value: 0.5
radialCenterY:
m_OverrideState: 1
m_Value: 0.5
--- !u!114 &-3912100084596742838
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bb4cc52ae13b01a44ab204c23af5263f, type: 3}
m_Name: AnimeBloom
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.AnimeBloom
active: 1
intensity:
m_OverrideState: 1
m_Value: 0
threshold:
m_OverrideState: 1
m_Value: 1.1
softKnee:
m_OverrideState: 1
m_Value: 0.5
clamp:
m_OverrideState: 1
m_Value: 65472
scatter:
m_OverrideState: 1
m_Value: 0.7
diffusion:
m_OverrideState: 1
m_Value: 6
tint:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
--- !u!114 &-3311490523275279427
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5a892c0c0e4da4241b39a6d7e8ca14d3, type: 3}
m_Name: AnimeACES
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.AnimeACES
active: 1
enabled:
m_OverrideState: 1
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 1
contrast:
m_OverrideState: 1
m_Value: 1.1
saturation:
m_OverrideState: 1
m_Value: 1.15
huePreservation:
m_OverrideState: 1
m_Value: 0.5
colorFilter:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
coeffA:
m_OverrideState: 1
m_Value: 2.51
coeffB:
m_OverrideState: 1
m_Value: 0.03
coeffC:
m_OverrideState: 1
m_Value: 2.43
coeffD:
m_OverrideState: 1
m_Value: 0.59
coeffE:
m_OverrideState: 1
m_Value: 0.14
--- !u!114 &-2071402910953684756
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b67ae72a3d84887438324358c0932509, type: 3}
m_Name: SpeedLines
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.SpeedLines
active: 1
color:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 0.5}
speedLinesTiling:
m_OverrideState: 1
m_Value: 200
speedLinesRadialScale:
m_OverrideState: 1
m_Value: 0.1
speedLinesPower:
m_OverrideState: 1
m_Value: 0
speedLinesRemap:
m_OverrideState: 1
m_Value: 1
speedLinesAnimation:
m_OverrideState: 1
m_Value: 3
maskScale:
m_OverrideState: 1
m_Value: 1
maskHardness:
m_OverrideState: 1
m_Value: 0
maskPower:
m_OverrideState: 1
m_Value: 5
--- !u!114 &-1664237082361103061
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5e1dc532bcb41949b58bc4f2abfbb7e, type: 3}
m_Name: LensDistortion
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.LensDistortion
active: 1
intensity:
m_OverrideState: 1
m_Value: 0
xMultiplier:
m_OverrideState: 1
m_Value: 1
yMultiplier:
m_OverrideState: 1
m_Value: 1
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
scale:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-1494827447644251583
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 148ba37ea406c934ea39cee8e2dd1108, type: 3}
m_Name: Sharpen
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.Sharpen
active: 1
sharpness:
m_OverrideState: 1
m_Value: 0
threshold:
m_OverrideState: 1
m_Value: 0.01
clamp:
m_OverrideState: 1
m_Value: 0.2
--- !u!114 &-959897829373909953
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fb60a22f311433c4c962b888d1393f88, type: 3}
m_Name: PaniniProjection
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.PaniniProjection
active: 1
distance:
m_OverrideState: 1
m_Value: 0
cropToFit:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-623189650993618811
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3eb4b772797da9440885e8bd939e9560, type: 3}
m_Name: ColorCurves
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorCurves
active: 1
master:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 2
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
red:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 2
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
green:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 2
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
blue:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 2
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
hueVsHue:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 0
m_Loop: 1
m_ZeroValue: 0.5
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
hueVsSat:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 0
m_Loop: 1
m_ZeroValue: 0.5
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
satVsSat:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 0
m_Loop: 0
m_ZeroValue: 0.5
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
lumVsSat:
m_OverrideState: 1
m_Value:
<length>k__BackingField: 0
m_Loop: 0
m_ZeroValue: 0.5
m_Range: 1
m_Curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: DefaultVolumeProfile
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
components:
- {fileID: -6352787853685976435}
- {fileID: 1463179388991195730}
- {fileID: 7301129780927783936}
- {fileID: -7425121350743447887}
- {fileID: 1679964583867910195}
- {fileID: -1664237082361103061}
- {fileID: 1477402527531933722}
- {fileID: 4112460429283151936}
- {fileID: -5042516301309187371}
- {fileID: 3099769418631278375}
- {fileID: 3650377031410690414}
- {fileID: -7966225743513582249}
- {fileID: 7825088274288006547}
- {fileID: -8584811793028621635}
- {fileID: -7211376473454841680}
- {fileID: 6033993686834066462}
- {fileID: -623189650993618811}
- {fileID: -959897829373909953}
- {fileID: 1305562913247328143}
- {fileID: -4967419162047160230}
- {fileID: -3912100084596742838}
- {fileID: 5502751840533262993}
- {fileID: -3311490523275279427}
- {fileID: 4709850972678937369}
- {fileID: -5307878604163139308}
- {fileID: -1494827447644251583}
- {fileID: -2071402910953684756}
- {fileID: -7512035987872886690}
- {fileID: 1032651285050656058}
- {fileID: -9189291719306842995}
- {fileID: 7560099005692699036}
--- !u!114 &1032651285050656058
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ca9aea411b88f2f40b0c49fe96b99c59, type: 3}
m_Name: HyperTunnel
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.HyperTunnel
active: 1
color:
m_OverrideState: 1
m_Value: {r: 0, g: 1, b: 1, a: 1}
lineIntensity:
m_OverrideState: 1
m_Value: 0
baseSpeed:
m_OverrideState: 1
m_Value: 30
radialBlurAmount:
m_OverrideState: 1
m_Value: 0
chromaticAberration:
m_OverrideState: 1
m_Value: 0
vfxCenter:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
--- !u!114 &1305562913247328143
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6bd486065ce11414fa40e631affc4900, type: 3}
m_Name: ProbeVolumesOptions
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.ProbeVolumesOptions
active: 1
normalBias:
m_OverrideState: 1
m_Value: 0.05
viewBias:
m_OverrideState: 1
m_Value: 0.1
scaleBiasWithMinProbeDistance:
m_OverrideState: 1
m_Value: 0
samplingNoise:
m_OverrideState: 1
m_Value: 0.1
animateSamplingNoise:
m_OverrideState: 1
m_Value: 1
leakReductionMode:
m_OverrideState: 1
m_Value: 2
minValidDotProductValue:
m_OverrideState: 1
m_Value: 0.1
occlusionOnlyReflectionNormalization:
m_OverrideState: 1
m_Value: 1
intensityMultiplier:
m_OverrideState: 1
m_Value: 1
skyOcclusionIntensityMultiplier:
m_OverrideState: 1
m_Value: 1
worldOffset:
m_OverrideState: 1
m_Value: {x: 0, y: 0, z: 0}
--- !u!114 &1463179388991195730
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
m_Name: ColorAdjustments
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorAdjustments
active: 1
postExposure:
m_OverrideState: 1
m_Value: 0
contrast:
m_OverrideState: 1
m_Value: 0
colorFilter:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
hueShift:
m_OverrideState: 1
m_Value: 0
saturation:
m_OverrideState: 1
m_Value: 0
--- !u!114 &1477402527531933722
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 06437c1ff663d574d9447842ba0a72e4, type: 3}
m_Name: ScreenSpaceLensFlare
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ScreenSpaceLensFlare
active: 1
intensity:
m_OverrideState: 1
m_Value: 0
tintColor:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
bloomMip:
m_OverrideState: 1
m_Value: 1
firstFlareIntensity:
m_OverrideState: 1
m_Value: 1
secondaryFlareIntensity:
m_OverrideState: 1
m_Value: 1
warpedFlareIntensity:
m_OverrideState: 1
m_Value: 1
warpedFlareScale:
m_OverrideState: 1
m_Value: {x: 1, y: 1}
samples:
m_OverrideState: 1
m_Value: 1
sampleDimmer:
m_OverrideState: 1
m_Value: 0.5
vignetteEffect:
m_OverrideState: 1
m_Value: 1
startingPosition:
m_OverrideState: 1
m_Value: 1.25
scale:
m_OverrideState: 1
m_Value: 1.5
streaksIntensity:
m_OverrideState: 1
m_Value: 0
streaksLength:
m_OverrideState: 1
m_Value: 0.5
streaksOrientation:
m_OverrideState: 1
m_Value: 0
streaksThreshold:
m_OverrideState: 1
m_Value: 0.25
resolution:
m_OverrideState: 1
m_Value: 4
chromaticAbberationIntensity:
m_OverrideState: 1
m_Value: 0.5
--- !u!114 &1679964583867910195
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
m_Name: DepthOfField
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.DepthOfField
active: 1
mode:
m_OverrideState: 1
m_Value: 0
gaussianStart:
m_OverrideState: 1
m_Value: 10
gaussianEnd:
m_OverrideState: 1
m_Value: 30
gaussianMaxRadius:
m_OverrideState: 1
m_Value: 1
highQualitySampling:
m_OverrideState: 1
m_Value: 0
focusDistance:
m_OverrideState: 1
m_Value: 10
aperture:
m_OverrideState: 1
m_Value: 5.6
focalLength:
m_OverrideState: 1
m_Value: 50
bladeCount:
m_OverrideState: 1
m_Value: 5
bladeCurvature:
m_OverrideState: 1
m_Value: 1
bladeRotation:
m_OverrideState: 1
m_Value: 0
--- !u!114 &3099769418631278375
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Bloom
active: 1
skipIterations:
m_OverrideState: 1
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 0.9
intensity:
m_OverrideState: 1
m_Value: 0
scatter:
m_OverrideState: 1
m_Value: 0.7
clamp:
m_OverrideState: 1
m_Value: 65472
tint:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 1
m_Value: 0
filter:
m_OverrideState: 1
m_Value: 0
downscale:
m_OverrideState: 1
m_Value: 0
maxIterations:
m_OverrideState: 1
m_Value: 6
dirtTexture:
m_OverrideState: 1
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 1
m_Value: 0
--- !u!114 &3650377031410690414
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3}
m_Name: ChromaticAberration
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChromaticAberration
active: 1
intensity:
m_OverrideState: 1
m_Value: 0
--- !u!114 &4112460429283151936
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Tonemapping
active: 1
mode:
m_OverrideState: 1
m_Value: 0
neutralHDRRangeReductionMode:
m_OverrideState: 1
m_Value: 2
acesPreset:
m_OverrideState: 1
m_Value: 3
hueShiftAmount:
m_OverrideState: 1
m_Value: 0
detectPaperWhite:
m_OverrideState: 1
m_Value: 0
paperWhite:
m_OverrideState: 1
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 1
m_Value: 1
minNits:
m_OverrideState: 1
m_Value: 0.005
maxNits:
m_OverrideState: 1
m_Value: 1000
--- !u!114 &4709850972678937369
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 308c07db68b430d46b6d74d0847371b4, type: 3}
m_Name: RGBSplitGlitch
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.RGBSplitGlitch
active: 1
intensity:
m_OverrideState: 1
m_Value: 0
speed:
m_OverrideState: 1
m_Value: 10
--- !u!114 &5502751840533262993
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d692dfd6cc3001c4993ac48b98cf416c, type: 3}
m_Name: AdvancedChromaticAberration
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.AdvancedChromaticAberration
active: 1
intensity:
m_OverrideState: 1
m_Value: 0
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
channelSplit:
m_OverrideState: 1
m_Value: {x: 1, y: 0, z: -1}
dispersionMap:
m_OverrideState: 1
m_Value: {fileID: 0}
dimension: 1
dispersionStrength:
m_OverrideState: 1
m_Value: 0
jitterIntensity:
m_OverrideState: 1
m_Value: 0
jitterSpeed:
m_OverrideState: 1
m_Value: 10
maskRadius:
m_OverrideState: 1
m_Value: 0.2
maskHardness:
m_OverrideState: 1
m_Value: 0.2
--- !u!114 &6033993686834066462
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 221518ef91623a7438a71fef23660601, type: 3}
m_Name: WhiteBalance
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.WhiteBalance
active: 1
temperature:
m_OverrideState: 1
m_Value: 0
tint:
m_OverrideState: 1
m_Value: 0
--- !u!114 &7301129780927783936
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ccf1aba9553839d41ae37dd52e9ebcce, type: 3}
m_Name: MotionBlur
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.MotionBlur
active: 1
mode:
m_OverrideState: 1
m_Value: 0
quality:
m_OverrideState: 1
m_Value: 0
intensity:
m_OverrideState: 1
m_Value: 0
clamp:
m_OverrideState: 1
m_Value: 0.05
--- !u!114 &7560099005692699036
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b25e6f237f6016f4191dd203dbfde0ee, type: 3}
m_Name: PixelateVolume
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.PixelateVolume
active: 1
forceActive:
m_OverrideState: 1
m_Value: 0
strengthX:
m_OverrideState: 1
m_Value: 1920
strengthY:
m_OverrideState: 1
m_Value: 1080
--- !u!114 &7825088274288006547
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3}
m_Name: FilmGrain
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.FilmGrain
active: 1
type:
m_OverrideState: 1
m_Value: 0
intensity:
m_OverrideState: 1
m_Value: 0
response:
m_OverrideState: 1
m_Value: 0.8
texture:
m_OverrideState: 1
m_Value: {fileID: 0}