Files
ichni_Official/Assets/Scripts/Wwise/AudioManager.cs
SoulliesOfficial 150ef744e8 更新
2025-07-08 14:28:40 -04:00

32 lines
944 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using AK.Wwise;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni
{
public class AudioManager : MonoBehaviour
{
public SongPlayer songPlayer;
public AudioContainer generalSoundEffects;
public bool isLoading = true;
public bool isStarting = true;
public bool isDelaying = false;
public bool isPlaying = false; // 是否正在播放音乐
public bool isPausing = false; // 是否正在暂停音乐
public bool isFinished = false;
private void Start()
{
InformationTransistor.instance.chapterSwitch.SetValue(gameObject);
InformationTransistor.instance.musicSwitch.SetValue(gameObject);
isLoading = true;
isStarting = true;
}
public bool isUpdating => isDelaying || isPlaying;
}
}