Files
ichni_Official/Assets/Scripts/Game/GameElements/Notes/JudgeSubmodules/NoteJudgeUnit.cs
SoulliesOfficial bae0bfbc20 perf
2025-07-21 05:42:20 -04:00

72 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Ichni.RhythmGame
{
public abstract class NoteJudgeUnit : IBaseElement
{
public NoteBase note;
public bool isShowingJudge;
public RectTransform judgeHintImage;
protected abstract GameObject GetHintImagePrefab();
public BaseElement_BM matchedBM { get; set; }
protected NoteJudgeUnit(NoteBase note)
{
this.note = note;
}
public virtual void SetShowingJudge(bool isShowing)
{
isShowingJudge = isShowing;
if (isShowing)
{
judgeHintImage = Object.Instantiate(GetHintImagePrefab(),
GameManager.instance.judgeHintCanvas.transform).GetComponent<RectTransform>();
}
else if (judgeHintImage is not null)
{
Object.Destroy(judgeHintImage.gameObject);
}
}
public virtual void UpdateJudge()
{
}
public virtual bool CheckJudgeAvailability(InputUnit inputUnit)
{
throw new NotImplementedException();
}
/// <summary>
/// 转换为存档类
/// </summary>
/// <returns></returns>
public abstract NoteJudgeUnit_BM ConvertToBM();
}
namespace Beatmap
{
public abstract class NoteJudgeUnit_BM
{
public NoteJudgeUnit_BM()
{
}
/// <summary>
/// 转换为游戏类
/// </summary>
/// <returns></returns>
public abstract NoteJudgeUnit ConvertToGameType(NoteBase attachedGameElement);
}
}
}