Files
ichni_Official/Packages/dev.yarnspinner.unity/Runtime/YarnProject/YarnProject.cs
SoulliesOfficial 021e76efe7 同步
2026-06-09 11:21:59 -04:00

230 lines
8.0 KiB
C#

/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
#nullable enable
namespace Yarn.Unity
{
[HelpURL("https://docs.yarnspinner.dev/using-yarnspinner-with-unity/importing-yarn-files/yarn-projects")]
public sealed class YarnProject : ScriptableObject
{
[HideInInspector]
public byte[]? compiledYarnProgram;
[HideInInspector]
[NotNull]
#pragma warning disable CS8618
public Localization baseLocalization;
#pragma warning restore CS8618
[SerializeField]
[HideInInspector]
public SerializableDictionary<string, Localization> localizations = new SerializableDictionary<string, Localization>();
public LineMetadata? lineMetadata;
[HideInInspector]
public LocalizationType localizationType;
/// <summary>
/// The cached result of deserializing <see
/// cref="compiledYarnProgram"/>.
/// </summary>
private Program? cachedProgram = null;
/// <summary>
/// The names of all nodes contained within the <see cref="Program"/>.
/// </summary>
public string[] NodeNames
{
get
{
return Program.Nodes.Keys.ToArray();
}
}
[System.Serializable]
public struct ShadowTableEntry
{
public string sourceLineID;
public string[] shadowMetadata;
}
[System.Serializable]
public class ShadowTableDictionary : SerializableDictionary<string, ShadowTableEntry> { }
/// <summary>
/// The cached result of reading the default values from the <see
/// cref="Program"/>.
/// </summary>
private Dictionary<string, System.IConvertible>? initialValues;
/// <summary>
/// The default values of all declared or inferred variables in the <see
/// cref="Program"/>. Organised by their name as written in the yarn
/// files.
/// </summary>
public Dictionary<string, System.IConvertible> InitialValues
{
get
{
if (initialValues != null)
{
return initialValues;
}
initialValues = new Dictionary<string, System.IConvertible>();
foreach (var pair in Program.InitialValues)
{
var value = pair.Value;
switch (value.ValueCase)
{
case Yarn.Operand.ValueOneofCase.StringValue:
{
initialValues[pair.Key] = value.StringValue;
break;
}
case Yarn.Operand.ValueOneofCase.BoolValue:
{
initialValues[pair.Key] = value.BoolValue;
break;
}
case Yarn.Operand.ValueOneofCase.FloatValue:
{
initialValues[pair.Key] = value.FloatValue;
break;
}
default:
{
Debug.LogWarning($"{pair.Key} is of an invalid type: {value.ValueCase}");
break;
}
}
}
return initialValues;
}
}
// ok assumption is that this can be lazy loaded and then kept around as
// not every node has headers you care about but some will and be read A
// LOT so we will fill a dict on request and just keep it around is
// somewhat unnecessary as people can get this out themselves if they
// want but I think peeps will wanna use headers like a dictionary so we
// will do the transformation for you
private Dictionary<string, Dictionary<string, List<string>>> nodeHeaders = new Dictionary<string, Dictionary<string, List<string>>>();
/// <summary>
/// Gets the headers for the requested node.
/// </summary>
/// <remarks>
/// The first time this is called, the values are extracted from <see
/// cref="Program"/> and cached inside <see cref="nodeHeaders"/>. Future
/// calls will then return the cached values.
/// </remarks>
[System.Obsolete("Use " + nameof(Dialogue) + "." + nameof(Dialogue.GetHeaders), true)]
public Dictionary<string, List<string>> GetHeaders(string nodeName)
{
throw new System.NotImplementedException();
}
/// <summary>
/// Gets a Localization given a locale code.
/// </summary>
/// <param name="localeCode">The locale code to find a <see
/// cref="Localization"/> for.</param>
/// <returns>The Localization if one is found for the locale <paramref
/// name="localeCode"/>; <see cref="baseLocalization"/>
/// otherwise.</returns>
public Localization GetLocalization(string localeCode)
{
// If localeCode is null, we use the base localization.
if (localeCode == null)
{
return baseLocalization;
}
if (localizations.TryGetValue(localeCode, out var result))
{
return result;
}
// We didn't find a localization. Fall back to the Base
// localization.
return baseLocalization;
}
/// <summary>
/// Returns a list of all line and option IDs within the requested nodes
/// </summary>
/// <remarks>
/// This is intended to be used either to precache multiple nodes worth
/// of lines or for debugging
/// </remarks>
/// <param name="nodes">the names of all nodes whos line IDs you
/// covet</param>
/// <returns>The ids of all lines and options in the requested <paramref
/// name="nodes"/> </returns>
public IEnumerable<string> GetLineIDsForNodes(IEnumerable<string> nodes)
{
var ids = new List<string>();
foreach (var node in nodes)
{
var lines = Program.LineIDsForNode(node);
if (lines != null)
{
ids.AddRange(lines);
}
}
return ids;
}
/// <summary>
/// Gets the Yarn Program stored in this project.
/// </summary>
/// <remarks>
/// The first time this is called, the program stored in <see
/// cref="compiledYarnProgram"/> is deserialized and cached. Future
/// calls to this method will return the cached value.
/// </remarks>
public Program Program
{
get
{
if (cachedProgram == null)
{
cachedProgram = Program.Parser.ParseFrom(compiledYarnProgram);
}
return cachedProgram;
}
}
private void Awake()
{
// We have to invalidate the cache on Awake. Note that this cannot
// be done through the importer (e.g., with a setter method that
// sets compiledYarnProgram and invalidates cachedProgram) because
// the YarnProject the importer accesses is NOT the same object as
// the one currently loaded in the editor. (You can tell by
// comparing their HashCodes) If there are other sources that can
// change the value of compiledYarnProgram aside from the importer
// in runtime, maybe we can add such a method, but until then, this
// is sufficient.
cachedProgram = null;
}
}
public enum LocalizationType
{
YarnInternal,
Unity,
}
}