230 lines
8.0 KiB
C#
230 lines
8.0 KiB
C#
/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using UnityEngine;
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#nullable enable
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namespace Yarn.Unity
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{
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[HelpURL("https://docs.yarnspinner.dev/using-yarnspinner-with-unity/importing-yarn-files/yarn-projects")]
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public sealed class YarnProject : ScriptableObject
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{
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[HideInInspector]
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public byte[]? compiledYarnProgram;
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[HideInInspector]
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[NotNull]
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#pragma warning disable CS8618
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public Localization baseLocalization;
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#pragma warning restore CS8618
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[SerializeField]
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[HideInInspector]
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public SerializableDictionary<string, Localization> localizations = new SerializableDictionary<string, Localization>();
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public LineMetadata? lineMetadata;
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[HideInInspector]
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public LocalizationType localizationType;
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/// <summary>
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/// The cached result of deserializing <see
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/// cref="compiledYarnProgram"/>.
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/// </summary>
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private Program? cachedProgram = null;
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/// <summary>
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/// The names of all nodes contained within the <see cref="Program"/>.
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/// </summary>
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public string[] NodeNames
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{
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get
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{
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return Program.Nodes.Keys.ToArray();
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}
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}
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[System.Serializable]
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public struct ShadowTableEntry
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{
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public string sourceLineID;
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public string[] shadowMetadata;
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}
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[System.Serializable]
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public class ShadowTableDictionary : SerializableDictionary<string, ShadowTableEntry> { }
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/// <summary>
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/// The cached result of reading the default values from the <see
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/// cref="Program"/>.
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/// </summary>
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private Dictionary<string, System.IConvertible>? initialValues;
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/// <summary>
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/// The default values of all declared or inferred variables in the <see
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/// cref="Program"/>. Organised by their name as written in the yarn
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/// files.
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/// </summary>
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public Dictionary<string, System.IConvertible> InitialValues
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{
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get
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{
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if (initialValues != null)
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{
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return initialValues;
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}
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initialValues = new Dictionary<string, System.IConvertible>();
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foreach (var pair in Program.InitialValues)
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{
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var value = pair.Value;
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switch (value.ValueCase)
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{
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case Yarn.Operand.ValueOneofCase.StringValue:
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{
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initialValues[pair.Key] = value.StringValue;
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break;
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}
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case Yarn.Operand.ValueOneofCase.BoolValue:
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{
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initialValues[pair.Key] = value.BoolValue;
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break;
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}
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case Yarn.Operand.ValueOneofCase.FloatValue:
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{
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initialValues[pair.Key] = value.FloatValue;
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break;
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}
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default:
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{
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Debug.LogWarning($"{pair.Key} is of an invalid type: {value.ValueCase}");
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break;
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}
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}
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}
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return initialValues;
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}
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}
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// ok assumption is that this can be lazy loaded and then kept around as
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// not every node has headers you care about but some will and be read A
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// LOT so we will fill a dict on request and just keep it around is
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// somewhat unnecessary as people can get this out themselves if they
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// want but I think peeps will wanna use headers like a dictionary so we
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// will do the transformation for you
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private Dictionary<string, Dictionary<string, List<string>>> nodeHeaders = new Dictionary<string, Dictionary<string, List<string>>>();
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/// <summary>
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/// Gets the headers for the requested node.
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/// </summary>
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/// <remarks>
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/// The first time this is called, the values are extracted from <see
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/// cref="Program"/> and cached inside <see cref="nodeHeaders"/>. Future
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/// calls will then return the cached values.
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/// </remarks>
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[System.Obsolete("Use " + nameof(Dialogue) + "." + nameof(Dialogue.GetHeaders), true)]
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public Dictionary<string, List<string>> GetHeaders(string nodeName)
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{
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throw new System.NotImplementedException();
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}
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/// <summary>
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/// Gets a Localization given a locale code.
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/// </summary>
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/// <param name="localeCode">The locale code to find a <see
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/// cref="Localization"/> for.</param>
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/// <returns>The Localization if one is found for the locale <paramref
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/// name="localeCode"/>; <see cref="baseLocalization"/>
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/// otherwise.</returns>
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public Localization GetLocalization(string localeCode)
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{
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// If localeCode is null, we use the base localization.
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if (localeCode == null)
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{
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return baseLocalization;
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}
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if (localizations.TryGetValue(localeCode, out var result))
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{
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return result;
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}
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// We didn't find a localization. Fall back to the Base
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// localization.
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return baseLocalization;
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}
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/// <summary>
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/// Returns a list of all line and option IDs within the requested nodes
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/// </summary>
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/// <remarks>
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/// This is intended to be used either to precache multiple nodes worth
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/// of lines or for debugging
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/// </remarks>
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/// <param name="nodes">the names of all nodes whos line IDs you
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/// covet</param>
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/// <returns>The ids of all lines and options in the requested <paramref
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/// name="nodes"/> </returns>
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public IEnumerable<string> GetLineIDsForNodes(IEnumerable<string> nodes)
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{
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var ids = new List<string>();
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foreach (var node in nodes)
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{
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var lines = Program.LineIDsForNode(node);
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if (lines != null)
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{
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ids.AddRange(lines);
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}
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}
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return ids;
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}
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/// <summary>
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/// Gets the Yarn Program stored in this project.
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/// </summary>
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/// <remarks>
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/// The first time this is called, the program stored in <see
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/// cref="compiledYarnProgram"/> is deserialized and cached. Future
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/// calls to this method will return the cached value.
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/// </remarks>
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public Program Program
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{
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get
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{
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if (cachedProgram == null)
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{
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cachedProgram = Program.Parser.ParseFrom(compiledYarnProgram);
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}
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return cachedProgram;
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}
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}
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private void Awake()
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{
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// We have to invalidate the cache on Awake. Note that this cannot
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// be done through the importer (e.g., with a setter method that
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// sets compiledYarnProgram and invalidates cachedProgram) because
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// the YarnProject the importer accesses is NOT the same object as
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// the one currently loaded in the editor. (You can tell by
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// comparing their HashCodes) If there are other sources that can
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// change the value of compiledYarnProgram aside from the importer
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// in runtime, maybe we can add such a method, but until then, this
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// is sufficient.
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cachedProgram = null;
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}
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}
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public enum LocalizationType
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{
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YarnInternal,
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Unity,
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}
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}
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