Files
ichni_Official/Assets/Scripts/Manager/AnimationManager.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

23 lines
864 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class AnimationManager : MonoBehaviour
{
// 如果你的动画拆分为了独立的类别,也可以分开成多个 List
private List<AnimationBase> _activeAnimations = new List<AnimationBase>(200);
public void RegisterAnimation(AnimationBase anim) => _activeAnimations.Add(anim);
public void UnregisterAnimation(AnimationBase anim) => _activeAnimations.Remove(anim);
public void ManualUpdate(float currentSongTime)
{
// 倒序遍历以防在更新途中某个动画自行销毁
for (int i = _activeAnimations.Count - 1; i >= 0; i--)
{
if(_activeAnimations[i].isActiveAndEnabled) _activeAnimations[i].ManualUpdate(currentSongTime);
}
}
}
}