Files
ichni_Official/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorVolume.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

41 lines
1.1 KiB
C#

using System;
using Echovoid.Runtime.Behavior.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace SLSUtilities.Rendering.PostProcessing
{
public enum CustomPostProcessInjectionPoint
{
AfterTransparent,
BeforePostProcess,
AfterPostProcess
}
public abstract class ScriptablePostProcessorVolume : VolumeComponent, IPostProcessComponent
{
public virtual CustomPostProcessInjectionPoint InjectionPoint =>
CustomPostProcessInjectionPoint.AfterPostProcess;
public virtual int OrderInInjectionPoint => 0;
protected Material material;
// 注入材质的句柄,由 Pass 调用
public void SetMaterial(Material mat) => material = mat;
public abstract string GetShaderName();
public virtual void Setup()
{
}
public abstract void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination);
public abstract bool IsActive();
public bool IsTileCompatible() => false;
}
}