Files
ichni_Official/Assets/Scripts/Manager/NoteJudgeManager.cs
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

375 lines
14 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni
{
public partial class NoteJudgeManager : SerializedMonoBehaviour
{
public List<Tap> checkingTapList;
public List<Stay> checkingStayList;
public List<Hold> checkingHoldList;
public List<Flick> checkingFlickList;
public List<InputUnitTap> inputUnitTapList;
public List<InputUnitTouch> inputUnitTouchList;
public List<InputUnitSwipe> inputUnitSwipeList;
private List<Tap> _availableTapsBuffer = new List<Tap>(30);
private List<Hold> _availableHoldsBuffer = new List<Hold>(10);
private List<Flick> _availableFlicksBuffer = new List<Flick>(10);
private List<Stay> _availableStaysBuffer = new List<Stay>(30);
private List<Tap> _minTapsBuffer = new List<Tap>(5);
private List<Hold> _minHoldsBuffer = new List<Hold>(5);
private List<Flick> _minFlicksBuffer = new List<Flick>(5);
private InputUnitSwipe _cachedAssumedSwipe = new InputUnitSwipe(0, Vector2.zero, true, true, Vector2.zero);
private void Start()
{
checkingTapList = new List<Tap>();
checkingStayList = new List<Stay>();
checkingHoldList = new List<Hold>();
checkingFlickList = new List<Flick>();
inputUnitTapList = new List<InputUnitTap>();
inputUnitTouchList = new List<InputUnitTouch>();
inputUnitSwipeList = new List<InputUnitSwipe>();
}
public void Update()
{
if (!GameManager.Instance.songPlayer.isPlaying)
{
return;
}
float songTime = CoreServices.TimeProvider.SongTime;
foreach (var swipe in inputUnitSwipeList)
{
_availableFlicksBuffer.Clear();
foreach (Flick flick in checkingFlickList)
{
if (flick.CheckJudgeAvailability(swipe))
{
_availableFlicksBuffer.Add(flick);
}
}
if (_availableFlicksBuffer.Count > 0)
{
if (swipe.isFirst) // 原 tapSwipeList 逻辑
{
GetAllMinNotes(_availableFlicksBuffer, _minFlicksBuffer); // 提醒:内部也需防 new List
if (_minFlicksBuffer.Count == 1) _minFlicksBuffer[0].ExecuteStartJudge(songTime);
else if (_minFlicksBuffer.Count > 1) GetNearestNote(_minFlicksBuffer, swipe.inputPosition).ExecuteTapJudge(songTime);
}
else // 原 holdSwipeList 逻辑
{
_availableFlicksBuffer.Sort();
_availableFlicksBuffer[0].ExecuteStartJudge(songTime);
}
}
}
/*foreach (InputUnitSwipe tapSwipe in tapSwipeList)
{
List<Flick> availableFlicks = new List<Flick>();
foreach (Flick flick in checkingFlickList)
{
if (flick.CheckJudgeAvailability(tapSwipe))
{
availableFlicks.Add(flick);
}
}
List<Flick> minFlicks = GetAllMinNotes(availableFlicks);
if (minFlicks.Count == 1)
{
minFlicks[0].ExecuteStartJudge();
}
else if (minFlicks.Count > 1)
{
GetNearestNote(minFlicks, tapSwipe.inputPosition).ExecuteTapJudge();
}
}
foreach (InputUnitSwipe inputUnitSwipe in holdSwipeList)
{
List<Flick> availableFlicks = new List<Flick>();
foreach (Flick flick in checkingFlickList)
{
if (flick.CheckJudgeAvailability(inputUnitSwipe))
{
availableFlicks.Add(flick);
}
}
if (availableFlicks.Count > 0)
{
availableFlicks.Sort();
Flick closestFlick = availableFlicks[0];
closestFlick.ExecuteStartJudge();
}
}*/
foreach (InputUnitTap inputUnitTap in inputUnitTapList)
{
_availableTapsBuffer.Clear();
_availableHoldsBuffer.Clear();
foreach (Tap tap in checkingTapList)
{
if (tap.CheckJudgeAvailability(inputUnitTap)) _availableTapsBuffer.Add(tap);
}
foreach (Hold hold in checkingHoldList)
{
if (hold.CheckJudgeAvailability(inputUnitTap)) _availableHoldsBuffer.Add(hold);
}
bool haveTap = _availableTapsBuffer.Count > 0;
bool haveHold = _availableHoldsBuffer.Count > 0;
Flick closestFlick = null;
InputUnitSwipe assumedSwipe = new InputUnitSwipe(inputUnitTap.fingerId, inputUnitTap.inputPosition, true, true, Vector2.zero);
foreach (Flick flick in checkingFlickList)
{
if (flick.CheckJudgeAvailability(assumedSwipe))
{
if (closestFlick == null || flick.exactJudgeTime < closestFlick.exactJudgeTime)
{
closestFlick = flick;
}
}
}
if (haveHold && haveTap)
{
GetAllMinNotes(_availableHoldsBuffer, _minHoldsBuffer);
GetAllMinNotes(_availableTapsBuffer, _minTapsBuffer);
Hold closestHold = _minHoldsBuffer[0];
Tap closestTap = _minTapsBuffer[0];
bool holdBlockedByFlick = false;
bool tapBlockedByFlick = false;
if (closestFlick != null)
{
if (closestFlick.exactJudgeTime < closestHold.exactJudgeTime)
{
holdBlockedByFlick = true;
}
if (closestFlick.exactJudgeTime < closestTap.exactJudgeTime)
{
tapBlockedByFlick = true;
}
}
if (!holdBlockedByFlick && closestHold.exactJudgeTime < closestTap.exactJudgeTime)
{
if (_minHoldsBuffer.Count == 1)
{
_minHoldsBuffer[0].ExecuteStartJudge(songTime);
}
else
{
GetNearestNote(_minHoldsBuffer, inputUnitTap.inputPosition).ExecuteStartJudge(songTime);
}
}
else if (!tapBlockedByFlick)
{
if (_minTapsBuffer.Count == 1)
{
_minTapsBuffer[0].ExecuteStartJudge(songTime);
}
else
{
GetNearestNote(_minTapsBuffer, inputUnitTap.inputPosition).ExecuteStartJudge(songTime);
}
}
}
else if (haveHold)
{
GetAllMinNotes(_availableHoldsBuffer, _minHoldsBuffer);
bool holdBlockedByFlick = closestFlick != null && closestFlick.exactJudgeTime < _minHoldsBuffer[0].exactJudgeTime;
if (!holdBlockedByFlick)
{
if (_minHoldsBuffer.Count == 1)
{
_minHoldsBuffer[0].ExecuteStartJudge(songTime);
}
else
{
GetNearestNote(_minHoldsBuffer, inputUnitTap.inputPosition).ExecuteStartJudge(songTime);
}
}
}
else if (haveTap)
{
GetAllMinNotes(_availableTapsBuffer, _minTapsBuffer);
bool tapBlockedByFlick = closestFlick != null && closestFlick.exactJudgeTime < _minTapsBuffer[0].exactJudgeTime;
if (!tapBlockedByFlick)
{
if (_minTapsBuffer.Count == 1)
{
_minTapsBuffer[0].ExecuteStartJudge(songTime);
}
else
{
GetNearestNote(_minTapsBuffer, inputUnitTap.inputPosition).ExecuteStartJudge(songTime);
}
}
}
}
foreach (InputUnitTouch inputUnitTouch in inputUnitTouchList)
{
_availableStaysBuffer.Clear();
foreach (Stay stay in checkingStayList)
{
if (stay.CheckJudgeAvailability(inputUnitTouch))
{
_availableStaysBuffer.Add(stay);
}
}
_availableHoldsBuffer.Clear();
foreach (Hold hold in checkingHoldList)
{
if (hold.CheckJudgeAvailability(inputUnitTouch))
{
_availableHoldsBuffer.Add(hold);
}
}
foreach (Stay stay in _availableStaysBuffer)
{
stay.ExecuteStartJudge(songTime);
}
foreach (Hold hold in _availableHoldsBuffer)
{
hold.ExecuteProcessJudge();
}
}
inputUnitTapList.Clear();
inputUnitTouchList.Clear();
inputUnitSwipeList.Clear();
}
public void SetNewInputUnitTap(int fingerId, Vector2 inputPosition)
{
InputUnitTap inputUnitTap = new InputUnitTap(fingerId, inputPosition);
if(!inputUnitTapList.Exists(x => x.fingerId == fingerId))
{
inputUnitTapList.Add(inputUnitTap);
}
}
public void SetNewInputUnitTouch(int fingerId, Vector2 inputPosition)
{
InputUnitTouch inputUnitTouch = new InputUnitTouch(fingerId, inputPosition);
if(!inputUnitTouchList.Exists(x => x.fingerId == fingerId))
{
inputUnitTouchList.Add(inputUnitTouch);
}
}
public void SetNewInputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, bool isFirst, Vector2 delta)
{
InputUnitSwipe inputUnitSwipe = new InputUnitSwipe(fingerId, inputPosition, isGeneric, isFirst, delta);
if(!inputUnitSwipeList.Exists(x => x.fingerId == fingerId))
{
inputUnitSwipeList.Add(inputUnitSwipe);
}
}
}
public partial class NoteJudgeManager
{
private void GetAllMinNotes<T>(List<T> availableFlicks, List<T> destination) where T : NoteBase
{
destination.Clear();
float minTime = float.MaxValue;
foreach (T note in availableFlicks)
{
if (note.exactJudgeTime < minTime)
{
minTime = note.exactJudgeTime;
destination.Clear();
destination.Add(note);
}
else if (Mathf.Approximately(note.exactJudgeTime, minTime))
{
destination.Add(note);
}
}
}
private T GetNearestNote<T>(List<T> notes, Vector2 inputPosition) where T : NoteBase
{
float minDistance = float.MaxValue;
T closestNote = null;
foreach (T note in notes)
{
float distance = Vector2.Distance(inputPosition, note.noteScreenPosition);
if (distance < minDistance)
{
minDistance = distance;
closestNote = note;
}
}
return closestNote;
}
}
public class InputUnit
{
public int fingerId;
public Vector2 inputPosition;
}
public class InputUnitTap : InputUnit
{
public InputUnitTap(int fingerId, Vector2 inputPosition)
{
this.fingerId = fingerId;
this.inputPosition = inputPosition;
}
}
public class InputUnitTouch : InputUnit
{
public InputUnitTouch(int fingerId, Vector2 inputPosition)
{
this.fingerId = fingerId;
this.inputPosition = inputPosition;
}
}
public class InputUnitSwipe : InputUnit
{
public Vector2 swipeDirection;
public bool isGeneric;
public bool isFirst;
public InputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, bool isFirst, Vector2 swipeDirection)
{
this.fingerId = fingerId;
this.inputPosition = inputPosition;
this.isGeneric = isGeneric;
this.isFirst = isFirst;
this.swipeDirection = swipeDirection.normalized;
}
}
}