Files
SoulliesOfficial 7580c4d87c 大更
2026-03-14 03:13:10 -04:00

159 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class Flick : NoteBase
{
#region [] Special Fields
public NoteJudgeType preJudgeType;
public List<Vector2> availableFlickDirections;
public float flickBuffer = 0.5f;
#endregion
#region [] Generation & Initialization
public static Flick GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime, List<Vector2> directions)
{
Flick flick = LeanPool.Spawn(GameManager.Instance.basePrefabs.flickNote, parentElement.transform).GetComponent<Flick>();
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
flick.exactJudgeTime = exactJudgeTime;
flick.judgeIntervals = NoteJudgeIntervals.FlickDefault;
// 注意这里暂未赋值传入的 directions, 请根据情况补充。
if (parentElement.TryGetComponent(out Track track) && track.trackTimeSubmodule != null)
{
flick.track = track;
flick.trackPositioner.enabled = true;
flick.trackPositioner.spline = track.trackPathSubmodule.path;
flick.isOnTrack = true;
flick.UpdateNoteInTrack(CoreServices.TimeProvider.SongTime);
}
else
{
flick.track = null;
flick.isOnTrack = false;
}
return flick;
}
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
NoteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultStay");
}
#endregion
#region [] Main Update
public override bool ManualUpdate(float currentSongTime)
{
if (!isFirstJudged && !isDuringJudging &&
currentSongTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
!GameManager.Instance.noteJudgeManager.checkingFlickList.Contains(this))
{
isDuringJudging = true;
GameManager.Instance.noteJudgeManager.checkingFlickList.Add(this);
}
ExecuteFinalJudge(currentSongTime);
return base.ManualUpdate(currentSongTime);
}
protected override void RemoveFromCheckingList()
{
if (GameManager.Instance.noteJudgeManager.checkingFlickList.Contains(this))
GameManager.Instance.noteJudgeManager.checkingFlickList.Remove(this);
}
#endregion
#region [] Judgement Logic
public bool CheckJudgeAvailability(InputUnitSwipe inputUnitSwipe)
{
foreach (var judgeUnit in NoteJudgeSubmodule.judgeUnitList)
{
if (!judgeUnit.CheckJudgeAvailability(inputUnitSwipe)) return false;
}
return true;
}
public bool CheckSwipeDirection(InputUnitSwipe inputUnitSwipe)
{
if (inputUnitSwipe.isGeneric) return true;
Camera gameCamera = GameManager.Instance.cameraManager.gameCamera.cam;
foreach (Vector2 localDir in availableFlickDirections)
{
Vector3 worldDirection = noteVisual.transform.TransformDirection(localDir.normalized);
Vector3 noteOriginWorld = noteVisual.transform.position;
Vector3 noteTargetWorld = noteOriginWorld + worldDirection;
Vector3 screenOrigin = gameCamera.WorldToScreenPoint(noteOriginWorld);
Vector3 screenTarget = gameCamera.WorldToScreenPoint(noteTargetWorld);
Vector2 noteScreenDirection = new Vector2(screenTarget.x - screenOrigin.x, screenTarget.y - screenOrigin.y).normalized;
if (noteScreenDirection.sqrMagnitude < 0.01f) continue;
float dotProduct = Vector2.Dot(inputUnitSwipe.swipeDirection, noteScreenDirection);
if (dotProduct >= flickBuffer) return true;
}
return false;
}
public override void ExecuteStartJudge(float triggerTime)
{
float timeDifference = triggerTime - exactJudgeTime;
RemoveFromCheckingList();
preJudgeType = GetStartJudgeType(timeDifference);
isFirstJudged = true;
}
public void ExecuteTapJudge(float triggerTime)
{
RemoveFromCheckingList();
NoteJudgeType startJudgeType = GetStartJudgeType(triggerTime - exactJudgeTime);
switch (startJudgeType)
{
case NoteJudgeType.Perfect: Perfect(triggerTime); GameManager.Instance.playingRecorder.resultData.Add(0); break;
case NoteJudgeType.Good: Good(triggerTime); break;
case NoteJudgeType.Bad: Bad(triggerTime); break;
case NoteJudgeType.Miss: Miss(triggerTime); break;
}
if (startJudgeType != NoteJudgeType.Miss) NoteAudioSubmodule.PlayGeneralJudgeAudios();
isFirstJudged = true;
isFinalJudged = true;
}
public void ExecuteFinalJudge(float triggerTime)
{
if (isFirstJudged && !isFinalJudged && preJudgeType != NoteJudgeType.NotJudged && triggerTime >= exactJudgeTime)
{
switch (preJudgeType)
{
case NoteJudgeType.Perfect: Perfect(triggerTime); GameManager.Instance.playingRecorder.resultData.Add(0); break;
case NoteJudgeType.Good: Good(triggerTime); break;
case NoteJudgeType.Bad: Bad(triggerTime); break;
case NoteJudgeType.Miss: Miss(triggerTime); break;
}
if (preJudgeType != NoteJudgeType.Miss) NoteAudioSubmodule.PlayGeneralJudgeAudios();
isFinalJudged = true;
}
}
#endregion
#region [] Beatmap Method
#endregion
}
}