Files
SoulliesOfficial 25b6da25ae 同步
2026-03-31 07:51:40 -04:00

58 lines
1.7 KiB
C#

using System;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class EnableControlEffect : EffectBase
{
#region [] Effect Parameters
public GameElement connectedGameElement;
public string connectedVariableName;
public int enableValue;
public bool useExpression;
public string expression;
#endregion
#region [] Initialization
public EnableControlEffect(GameElement connectedGameElement, string connectedVariableName,
int enableValue, bool useExpression, string expression)
{
this.effectTime = 0;
this.connectedGameElement = connectedGameElement;
this.connectedVariableName = connectedVariableName;
this.enableValue = enableValue;
this.useExpression = useExpression;
this.expression = expression;
}
#endregion
#region [] Effect Pattern Overrides
public override void Recover()
{
if (connectedGameElement == null) return;
connectedGameElement.gameObject.SetActive(false);
}
public override void Adjust()
{
if (connectedGameElement == null) return;
if (!useExpression)
{
int value = GameManager.Instance.variablesContainer.GetVariable(connectedVariableName);
connectedGameElement.gameObject.SetActive(value == enableValue);
}
else
{
}
}
#endregion
}
}