/* Yarn Spinner is licensed to you under the terms found in the file LICENSE.md. */ using System.Collections.Generic; #nullable enable namespace Yarn.Unity { /// /// Contains methods for accessing assets of a given type stored within an /// object. /// public interface IAssetProvider { /// /// Attempts to fetch an asset of type from the /// object. /// /// The type of the assets. /// On return, the fetched asset, or . /// if an asset was fetched; otherwise. public bool TryGetAsset([System.Diagnostics.CodeAnalysis.NotNullWhen(true)] out T? result) where T : UnityEngine.Object; /// /// Gets a collection of assets of type from /// the target. /// /// The type of the asset. /// A collection of assets. This collection may be /// empty. public IEnumerable GetAssetsOfType() where T : UnityEngine.Object; } }