using System.Collections; using System.Collections.Generic; using Ichni.UI; using UnityEngine; namespace Ichni.Menu { public class DebugSettingsWindow : SettingsWindow { public Switch debugModeSwitch; public override void Initialize() { debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_Debug_Mode"); debugModeSwitch.updateValueAction = () => { gameSettings.debugMode = debugModeSwitch.GetValue(); }; } public override void SetValuesFromSettings() { debugModeSwitch.SetValue(gameSettings.debugMode); } } }