using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public abstract class NotePerfectEffect : NoteEffectBase { public override bool IsPost => true; } namespace Beatmap { public abstract class NotePerfectEffect_BM : NoteEffectBase_BM { public NotePerfectEffect_BM() { } public NotePerfectEffect_BM(float effectTime) : base(effectTime) { } } } }