using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame.Beatmap; using UnityEngine; namespace Ichni.RhythmGame { public class FullScreenBalancedJudgeUnit : NoteJudgeUnit { protected override GameObject GetHintImagePrefab() { throw new System.NotImplementedException(); } public FullScreenBalancedJudgeUnit(NoteBase note) : base(note) { } public override NoteJudgeUnit_BM ConvertToBM() { throw new System.NotImplementedException(); } } }