using System.Collections; using System.Collections.Generic; using UnityEngine; using Ichni.UI; using Michsky.MUIP; using Sirenix.OdinInspector; using TMPro; using UnityEngine.UI; namespace Ichni.RhythmGame.UI { public class SummaryPageCanvas : UIPageBase { [Title("Song Information")] public TMP_Text songNameText; public TMP_Text composerText; public TMP_Text illustratorText; public TMP_Text difficultyText; public TMP_Text chartDesignerText; [Title("Game Records")] public TMP_Text perfectCountText; public TMP_Text goodCountText; public TMP_Text badCountText; public TMP_Text missCountText; public TMP_Text accuracyText; public TMP_Text maxComboText; [Title("Buttons")] public Button restartButton; public Button backButton; } }