using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.Story { public class StorySave : MonoBehaviour { public StoryBlockSave blockSave; public StoryVariableSave variableSave; } public class StoryBlockSave { public enum StoryBlockState { Locked, Current, Completed } public Dictionary storyBlockStates = new Dictionary(); } public class StoryVariableSave { public Dictionary variables = new Dictionary(); } }