using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public abstract class NoteGeneralJudgeEffect : NoteEffectBase { } namespace Beatmap { public abstract class NoteGeneralJudgeEffect_BM : NoteEffectBase_BM { public NoteGeneralJudgeEffect_BM() { } public NoteGeneralJudgeEffect_BM(float effectTime) : base(effectTime) { } } } }