using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public abstract class NoteBadEffect : NoteEffectBase { } namespace Beatmap { public abstract class NoteBadEffect_BM : NoteEffectBase_BM { public NoteBadEffect_BM() { } public NoteBadEffect_BM(float effectTime) : base(effectTime) { } } } }