using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using Sirenix.OdinInspector; using UnityEngine; namespace Ichni.Menu { public partial class SongSelectionManager : SerializedMonoBehaviour { public static SongSelectionManager instance; private void Awake() { instance = this; } } public partial class SongSelectionManager { } }