/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR public partial class AkCommonUserSettings { partial void SetSampleRate(AkPlatformInitSettings settings) { settings.uSampleRate = m_SampleRate; } } #endif public class AkiOSSettings : AkWwiseInitializationSettings.PlatformSettings { #if UNITY_EDITOR [UnityEditor.InitializeOnLoadMethod] private static void AutomaticPlatformRegistration() { RegisterPlatformSettingsClass("iOS"); } #endif // UNITY_EDITOR public AkiOSSettings() { // Valid for iOS not necessarily for tvOS SetUseGlobalPropertyValue("UserSettings.m_MainOutputSettings.m_PanningRule", false); SetUseGlobalPropertyValue("UserSettings.m_MainOutputSettings.m_ChannelConfig.m_ChannelConfigType", false); SetUseGlobalPropertyValue("UserSettings.m_MainOutputSettings.m_ChannelConfig.m_ChannelMask", false); IgnorePropertyValue("AdvancedSettings.m_RenderDuringFocusLoss"); } protected override AkCommonUserSettings GetUserSettings() { return UserSettings; } protected override AkCommonAdvancedSettings GetAdvancedSettings() { return AdvancedSettings; } protected override AkCommonCommSettings GetCommsSettings() { return CommsSettings; } [System.Serializable] public class PlatformAdvancedSettings : AkCommonAdvancedSettings { public enum Category { Ambient, SoloAmbient, PlayAndRecord, } [UnityEngine.Tooltip("The IDs of the iOS audio session categories, useful for defining app-level audio behaviours such as inter-app audio mixing policies and audio routing behaviours.These IDs are functionally equivalent to the corresponding constants defined by the iOS audio session service back-end (AVAudioSession). Refer to Xcode documentation for details on the audio session categories.")] public Category m_AudioSessionCategory = Category.SoloAmbient; public enum CategoryOptions { MixWithOthers = 1, DuckOthers = 2, AllowBluetooth = 4, DefaultToSpeaker = 8, } [UnityEngine.Tooltip("The IDs of the iOS audio session category options, used for customizing the audio session category features. These IDs are functionally equivalent to the corresponding constants defined by the iOS audio session service back-end (AVAudioSession). Refer to Xcode documentation for details on the audio session category options.")] [AkEnumFlag(typeof(CategoryOptions))] public CategoryOptions m_AudioSessionCategoryOptions = CategoryOptions.DuckOthers; public enum Mode { Default, VoiceChat, GameChat, VideoRecording, Measurement, MoviePlayback, VideoChat, } [UnityEngine.Tooltip("The IDs of the iOS audio session modes, used for customizing the audio session for typical app types. These IDs are functionally equivalent to the corresponding constants defined by the iOS audio session service back-end (AVAudioSession). Refer to Xcode documentation for details on the audio session category options.")] public Mode m_AudioSessionMode = Mode.Default; public override void CopyTo(AkPlatformInitSettings settings) { #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR settings.audioSession.eCategory = (AkAudioSessionCategory)m_AudioSessionCategory; settings.audioSession.eCategoryOptions = (AkAudioSessionCategoryOptions)m_AudioSessionCategoryOptions; settings.audioSession.eMode = (AkAudioSessionMode)m_AudioSessionMode; #endif } } [UnityEngine.HideInInspector] public AkCommonUserSettings UserSettings = new AkCommonUserSettings { m_MainOutputSettings = new AkCommonOutputSettings { m_PanningRule = AkCommonOutputSettings.PanningRule.Headphones, m_ChannelConfig = new AkCommonOutputSettings.ChannelConfiguration { m_ChannelConfigType = AkCommonOutputSettings.ChannelConfiguration.ChannelConfigType.Standard, m_ChannelMask = AkCommonOutputSettings.ChannelConfiguration.ChannelMask.SETUP_STEREO, }, }, }; [UnityEngine.HideInInspector] public PlatformAdvancedSettings AdvancedSettings; [UnityEngine.HideInInspector] public AkCommonCommSettings CommsSettings; }