using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; namespace Ichni.Menu { public class OpacityBlink : MonoBehaviour { public CanvasGroup canvasGroup; private void Awake() { canvasGroup = GetComponent(); } private void Start() { canvasGroup.DOFade(0.1f, 3f) .SetLoops(-1, LoopType.Yoyo) .SetEase(Ease.InOutSine) .OnComplete(() => canvasGroup.alpha = 0f) .Play(); } } }