using System; using System.Collections.Generic; using Ichni.Story.UI; using Ichni.UI; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.Story { public partial class StoryManager : SerializedMonoBehaviour { public static StoryManager instance; [FormerlySerializedAs("storylineDisplay")] public Storyline storyline; public StoryUIPage storyUIPage; public Dictionary storyDatas; void Awake() { instance = this; } } public partial class StoryManager { } public enum StoryBlockState { Locked, Current, Completed } }