using System; using System.Collections; using System.Collections.Generic; using System.Linq; using AK.Wwise; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.Menu { [CreateAssetMenu(fileName = "DefaultChapter", menuName = "Ichni/UI/ChapterSelectionUnit", order = 0)] public class ChapterSelectionUnit : SerializedScriptableObject { public string chapterIndex; public string chapterName; public string chapterSubtitle; public Color themeColor; public Sprite avatar; public Switch chapterSwitch; [ListDrawerSettings(ShowFoldout = true)] public List songs = new List(); [Button] public void SetUpDefaultDifficulties() { foreach (SongItemData song in songs) { if(song.difficultyDataList.All(d => d.difficultyName != "Easy")) { song.difficultyDataList.Add(new DifficultyData("Easy","", 0, "", new Color(0f, 0.7f, 0.2f, 1f))); } if (song.difficultyDataList.All(d => d.difficultyName != "Hard")) { song.difficultyDataList.Add(new DifficultyData("Hard", "", 0, "", new Color(1f, 0.2f, 0.2f, 1f))); } } } } [InlineProperty] [Serializable] public class SongItemData { [FoldoutGroup("$songName", true)] public string songName; [FoldoutGroup("$songName")] public string displaySongName; [FormerlySerializedAs("author")] [FoldoutGroup("$songName")] public string composer; [FoldoutGroup("$songName")] public bool isNewSong; [FoldoutGroup("$songName")] public Switch songSwitch; [FoldoutGroup("$songName")] public Sprite albumIconCover; [FoldoutGroup("$songName")] public Sprite albumIllustrationCover; [FoldoutGroup("$songName")] public string illustratorName; [FoldoutGroup("$songName")] public string additionalInformation; [FoldoutGroup("$songName")] public List difficultyDataList; } [Serializable] public class DifficultyData { public string difficultyName; public string displayDifficultyName; public int difficultyValue; public string designerName; public Color color; public DifficultyData(string difficultyName, string displayDifficultyName, int difficultyValue, string designerName, Color color) { this.difficultyName = difficultyName; this.displayDifficultyName = displayDifficultyName; this.designerName = designerName; this.difficultyValue = difficultyValue; this.color = color; } } }