#if MM_POSTPROCESSING using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace MoreMountains.Feedbacks { [AddComponentMenu("More Mountains/Springs/MMSpringVignetteIntensity")] public class MMSpringVignetteIntensity : MMSpringFloatComponent { protected Vignette _vignette; protected override void Initialization() { if (Target == null) { Target = this.gameObject.GetComponent(); } Target.profile.TryGetSettings(out _vignette); base.Initialization(); } public override float TargetFloat { get => _vignette.intensity; set => _vignette.intensity.Override(value); } } } #endif