using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame.Beatmap; using UnityEngine; namespace Ichni.RhythmGame { public class FullScreenBalancedJudgeUnit : NoteJudgeUnit { #region [初始化] Initialization public FullScreenBalancedJudgeUnit(NoteBase note) : base(note) { } #endregion #region [判定逻辑覆盖] Judge Overrides protected override GameObject GetHintImagePrefab() { throw new System.NotImplementedException(); } #endregion } }