%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Contour Flow m_Shader: {fileID: 4800000, guid: caa72d45b56d4aca8bd51d79b8d99135, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BottomGlowPower: 8 - _BottomGlowStrength: 1 - _BreathSpeed: 4 - _ColorMask: 15 - _EchoDistance: 0.02 - _EchoStrength: 2 - _FlowScale: 4 - _FlowSpeed: 0.18 - _FlowStrength: 0.03 - _LineBoost: 0.38 - _LineSoftness: 0.14 - _LineThreshold: 0 - _PulseIntensity: 3 - _PulseSpeed: 2 - _PulseWidth: 0.02 - _RippleFrequency: 32 - _RippleRadius: 0.9 - _RippleSpeed: 0.7 - _RippleStrength: 0.003 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilWriteMask: 255 - _UseClipRect: 0 - _UseUIAlphaClip: 0 m_Colors: - _AccentColor: {r: 0.6399999, g: 0.37999994, b: 1, a: 1} - _BottomGlowColor: {r: 0.04, g: 0.19999996, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _LineColor: {r: 0.35999998, g: 0.58, b: 1, a: 1} - _RippleCenter: {r: 0.38, g: 0.48, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1