using Ichni.UI; using UnityEngine.UI; namespace Ichni.Menu { public class SettingsUIPage : UIPageBase { GameSettings gameSettings => SettingsManager.instance.gameSettings; public Button backButton; public SettingsWindowController settingsWindowController; public OffsetEditor offsetEditor; protected override void Awake() { base.Awake(); backButton.onClick.AddListener(() => { FadeOut(); SettingsManager.instance.SaveGameSettings(); MenuManager.instance.chapterSelectionUIPage.FadeIn(); }); } } }