using System; using System.Collections; using System.Collections.Generic; using Ichni.UI; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Ichni.RhythmGame.UI { public class GamePauseInterface : UIPageBase { public Button resumeButton; public Button restartButton; public Button returnButton; private void Start() { resumeButton.onClick.AddListener(()=> { FadeOut(0.5f, true, ()=> { GameManager.Instance.songPlayer.ResumeSong(); GameManager.Instance.gameUICanvas.pauseButton.interactable = true; }); }); restartButton.onClick.AddListener(GameManager.RestartGame); returnButton.onClick.AddListener(GameManager.ReturnToMenu); } } }