using UnityEngine; using Yarn.Unity; namespace Ichni.Story.YarnFunctions { public static class GeneralFunctions { [YarnCommand("log")] public static void Log(string message, string logType) { logType = logType.ToLower(); switch (logType) { case "info": Debug.Log(message); break; case "warning": Debug.LogWarning(message); break; case "error": Debug.LogError(message); break; default: Debug.Log(message); break; } } } }