using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public abstract class NoteMissEffect : NoteEffectBase { } namespace Beatmap { public abstract class NoteMissEffect_BM : NoteEffectBase_BM { public NoteMissEffect_BM() { } public NoteMissEffect_BM(float effectTime) : base(effectTime) { } } } }