using System.Collections; using System.Collections.Generic; using Ichni.Menu; using UnityEngine; namespace Ichni.UI { public class GamePlaySettingsWindow : SettingsWindow { public TextButton offsetEditorButton; public override void Initialize() { offsetEditorButton.SetUp("Menu UI/Settings_OffsetEditor"); offsetEditorButton.updateValueAction = () => { gameObject.SetActive(false); MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true); MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true); MenuManager.instance.settingsUIPage.offsetEditor.Play(); }; } public override void SetValuesFromSettings() { } } }