using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Dreamteck.Splines; using Ichni.RhythmGame.Beatmap; using UniRx; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.RhythmGame { public partial class Hold : NoteBase { public float holdEndTime; public float holdingTime; public bool isHolding; public float holdingBufferTime; public float bufferTimer; public float preTimeDifference; public NoteJudgeType preJudgeType; public float postTimeDifference; public NoteJudgeType postJudgeType; public static Hold GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, float exactJudgeTime, float holdEndTime) { Hold hold = Instantiate(GameManager.instance.basePrefabs.holdNote, parentElement.transform).GetComponent(); hold.Initialize(elementName, id, tags, isFirstGenerated, parentElement); hold.exactJudgeTime = exactJudgeTime; hold.holdEndTime = holdEndTime; hold.holdingTime = 0; hold.holdingBufferTime = 0.04f; hold.judgeIntervals = new NoteJudgeIntervals( new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.125f), new TimeInterval(-0.125f, -0.1f), new TimeInterval(-0.1f, 0.1f), new TimeInterval(0.1f, 0.125f), new TimeInterval(0.125f, 0.15f), 0.15f); hold.preJudgeType = NoteJudgeType.NotJudged; hold.postJudgeType = NoteJudgeType.NotJudged; if (parentElement.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { hold.track = track; hold.trackPositioner = hold.AddComponent(); hold.trackPositioner.spline = track.trackPathSubmodule.path; hold.trackPositioner.updateMethod = SplineUser.UpdateMethod.LateUpdate; hold.isOnTrack = true; hold.UpdateNoteInTrack(); } else { throw new Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { hold.track = null; hold.isOnTrack = false; } return hold; } public override void ExecuteStartJudge() { float triggerTime = GameManager.instance.songTime; preTimeDifference = triggerTime - exactJudgeTime; NoteJudgeType startJudgeType = GetStartJudgeType(preTimeDifference); preJudgeType = startJudgeType; isFirstJudged = true; isHolding = true; noteAudioSubmodule.PlayHoldStartAudio(); //Debug.Log($"Hold Note Start Judge: {startJudgeType} at {triggerTime}"); } public void ExecuteProcessJudge() { isHolding = true; } public void ExecuteFinalJudge() { foreach (EffectBase effect in noteVisual.effectSubmodule.effectCollection["StartHold"]) { if (effect.nowEffectState == EffectBase.EffectState.Middle) { effect.Adjust(); } } foreach (EffectBase effect in noteVisual.effectSubmodule.effectCollection["Holding"]) { effect.Adjust(); } float triggerTime = GameManager.instance.songTime; postTimeDifference = holdEndTime - triggerTime; if (postTimeDifference <= 0.1f) { postJudgeType = NoteJudgeType.Perfect; } else if (postTimeDifference <= 0.125f) { postJudgeType = NoteJudgeType.Good; } else { postJudgeType = NoteJudgeType.Bad; } //Debug.Log($"Hold Note Final Judge: {postJudgeType} at {triggerTime} of difference {postTimeDifference}"); NoteJudgeType finalJudge = GetLowerType(preJudgeType, postJudgeType); float finalTimeDifference = Mathf.Min(preTimeDifference, postTimeDifference); GameManager.instance.playingRecorder.resultData.Add(finalTimeDifference); if (finalJudge == NoteJudgeType.Perfect) { Perfect(triggerTime); } else if (finalJudge == NoteJudgeType.Good) { Good(triggerTime); } else if (finalJudge == NoteJudgeType.Bad) { Bad(triggerTime); } else if (finalJudge == NoteJudgeType.Miss) { Miss(triggerTime); } if (finalJudge != NoteJudgeType.Miss) { noteAudioSubmodule.PlayGeneralJudgeAudios(); } } } public partial class Hold { public override void UpdateNoteInMovableTrack() { if (!isHolding && !isFinalJudged) { base.UpdateNoteInMovableTrack(); } if (noteVisual is INoteVisualHold noteVisualHold) { noteVisualHold.UpdateHoldInMovableTrack(); } } public override void UpdateNoteInStaticTrack() { base.UpdateNoteInStaticTrack(); if (noteVisual is INoteVisualHold noteVisualHold) { noteVisualHold.UpdateHoldInStaticTrack(); } } protected override void RemoveFromCheckingList() { if (GameManager.instance.noteJudgeManager.checkingHoldList.Contains(this)) { GameManager.instance.noteJudgeManager.checkingHoldList.Remove(this); } } public override void SetPerfectPosition() { if (isOnTrack && track.trackTimeSubmodule is TrackTimeSubmoduleMovable movable) { holdingTime = holdEndTime - exactJudgeTime; (noteVisual as INoteVisualHold)?.UpdateHoldInMovableTrack(); } } protected override void SlowOffsetAfterExactJudgeTime() { if (isOnTrack && track.trackTimeSubmodule is TrackTimeSubmoduleMovable movable) { holdingTime = GameManager.instance.songTime - exactJudgeTime; (noteVisual as INoteVisualHold)?.UpdateHoldInMovableTrack(); } } } public partial class Hold { public override void SetDefaultSubmodules() { base.SetDefaultSubmodules(); noteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultTap"); } public override void SaveBM() { matchedBM = new Hold_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime, holdEndTime); } } public partial class Hold { public bool CheckJudgeAvailability(InputUnitTap inputUnitTap) { return !isFirstJudged && noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitTap)); } public bool CheckJudgeAvailability(InputUnitTouch inputUnitTouch) { return isFirstJudged && noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitTouch)); } protected override void SetJudgeArea() { if (!SettingsManager.instance.gameSettings.debugMode) { return; } if (noteJudgeSubmodule != null) { if (isDuringJudging && !isFirstJudged) { foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => !unit.isShowingJudge)) { unit.SetShowingJudge(true); } } foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge)) { unit.UpdateJudge(); } if (!isDuringJudging && GameManager.instance.songTime > holdEndTime - 2 * Time.deltaTime) { foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge)) { unit.SetShowingJudge(false); } } } } } public partial class Hold { protected override void Update() { float songTime = GameManager.instance.songTime; if (!isFirstJudged && !isDuringJudging && songTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart && !GameManager.instance.noteJudgeManager.checkingHoldList.Contains(this)) { isDuringJudging = true; GameManager.instance.noteJudgeManager.checkingHoldList.Add(this); } if (!GameManager.instance.audioManager.isUpdating || isFinalJudged) { return; } if (isHolding) { holdingTime = songTime - exactJudgeTime; bufferTimer = holdingBufferTime; } else if(isFirstJudged) { bufferTimer -= Time.deltaTime; } if (isOnTrack) { UpdateNoteInTrack(); } if (isDuringJudging) { noteScreenPosition = GetScreenPosition(); } SetJudgeArea(); if (!isFirstJudged && exactJudgeTime < GameManager.instance.songTime) { SlowOffsetAfterExactJudgeTime(); } foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["Generate"]) { e.UpdateEffect(exactJudgeTime); } foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"]) { e.UpdateEffect(exactJudgeTime); } foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["Holding"]) { e.UpdateEffect(exactJudgeTime); } if (isFirstJudged && songTime > holdEndTime) { isHolding = false; isFinalJudged = true; ExecuteFinalJudge(); RemoveFromCheckingList(); } if (isFirstJudged && bufferTimer < 0f) { isHolding = false; isFinalJudged = true; foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"]) { e.Disrupt(); } ExecuteFinalJudge(); RemoveFromCheckingList(); } if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss) { isFirstJudged = true; isFinalJudged = true; foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"]) { e.Disrupt(); } Miss(exactJudgeTime + judgeIntervals.afterMiss); RemoveFromCheckingList(); } } private void LateUpdate() { isHolding = false; } } namespace Beatmap { public class Hold_BM : NoteBase_BM { public float holdEndTime; public Hold_BM() { } public Hold_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, float exactJudgeTime, float holdEndTime) : base(elementName, elementGuid, tags, attachedElement, exactJudgeTime) { this.holdEndTime = holdEndTime; } public override void ExecuteBM() { matchedElement = Hold.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), exactJudgeTime, holdEndTime); } } } }